Ah, I missed the INSTALL target, it wasn't run when doing a 'build all' or 'rebuild all'. Manually running it works indeed.
Thank for the update Mitchell! On 12 March 2011 09:47, Mitchell Stokes <moguri...@gmail.com> wrote: > The INSTALL project/target will copy all the necessary file to wherever > you've built Blender (so not system-wide). Also, the SVN_EXECUTABLE is > simply used to get revision information to display in the splash screen, so > it's not a big deal if it's missing. > > Cheers, > Mitchell > > On Sat, Mar 12, 2011 at 9:09 AM, Erwin Coumans <erwin.coum...@gmail.com > >wrote: > > > OK, I manually copied the files from a recent graphicall.org build into > > 2.56. > > > > Also, there is a cmake warning/error like this: > > > > Blender Skipping: (bf_collada;extern_redcode) > > Could NOT find Subversion (missing: Subversion_SVN_EXECUTABLE) > > > > > > Did you consider using svn:externals instead? > > > > Thanks, > > > > Erwin > > > > > > > > On 12 March 2011 08:42, Erwin Coumans <erwin.coum...@gmail.com> wrote: > > > > > > > > Hi, > > > > > > Sorry if this has been asked before, but I just tried to build Blender > > > trunk, and run it, > > > but Blender crashes because it can't find the scripts and startup.blend > > > > > > Info: Config directory with "startup.blend" file not found. > > > Fatal Python error: Py_Initialize: unable to load the file system codec > > > LookupError: no codec search functions registered: can't find encoding > > > > > > I don't want to 'install' Blender system-wide, because I'm compiling > and > > > running > > > several different Blender versions next to eachother, using cmake > > > out-of-source builds in various locations. > > > > > > 1) Is there no copy step that copies the scripts (etc) next to the > > > executable, > > > for example using a cmake copy_if_different command? > > > > > > ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo POST_BUILD > > > COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different > > > ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR} > > > ) > > > > > > If there is no such copy step, what files/folders do we need to copy > > > manually? > > > > > > 2) Everytime you build, the project buildinfo is out-of-date and it > tries > > > to build it again. Is this really necessary? > > > Thanks, > > > Erwin > > > > > > > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers