Dear all, I have updated my proposal for your review.
http://dl.dropbox.com/u/14061228/gsoc_blender_retopology.pdf Updates include BMesh considerations and a rethought and clarified list of tool proposals. Also includes slice based shrunk cylinder creation http://www.3d-coat.com/uploads/pics/rtp_slices.gif Includes two optional (time permitting) semi automated tools for very fast artist determined (ie not fully automatic) quad generation. Best wishes, Dan On 4 April 2011 19:28, Tom M <letter...@gmail.com> wrote: > Discussed this with Dan a bit, while he clearly put a lot of thought > into the proposal, it looks like he based some assumptions that we > were still using the system that Nick did for retopo in 2.43 using the > depth buffer, etc. (Note that this was a reasonable assumption - > small version number changes people assume == minor changes *cough*) > > http://www.blender.org/development/release-logs/blender-243/retopo/ > > However retopology work flow has changed quite a bit, current tools > are now the surface snapping during transforms; the shrinkwrap > modifier; and the surface sketching addon - the depth based method is > no longer available. > > Most of his tool proposals would also involve adding tools to our > current mesh system which is due to be replaced with BMesh. So I'm > not sure if this should instead be reworked to be applicable to bmesh. > Or suggest he focus on the retopo tools that were suggested on the > page which are not nearly as dependent on the underlying mesh code. > > LetterRip > > > > On Mon, Apr 4, 2011 at 3:00 AM, Dan Walters <dan...@gmail.com> wrote: >> Dear all, >> >> Please consider the following Google Summer of Code 2011 proposal for >> your review. >> >> >> Mesh re-topology tools have developed in recent years, pushed by their >> particular value in relation to mesh sculpting. They are now a basic >> requirement in any pipeline involving high poly count sculpting. The >> process of creating a new mesh based on the form of another represents >> a change of use or purpose (often a lower poly mesh for texture >> baking). Editing topology is very useful when improving a meshes >> ability to animate. They are time saving and artist enabling tools. >> >> I propose a concise suite of mesh retopology tools for Blender, >> building upon the existing Retopo Edit and Retopo Paint tools. They >> are to focus on two main areas; creating and editing. Creating tools >> are to include step building by creating vertices, lines, polygons, >> extending by dragging vertices to make lines, lines to make polygons, >> enhanced paint functionality to create polygons based on 2d screen >> gestures. Editing involves tools for working with rings and loops and >> refactoring lines, polygons and the flow of a mesh. >> >> Full proposal document: >> >> http://dl.dropbox.com/u/14061228/gsoc_blender_retopology.pdf >> >> All comments and feedback gratefully received. >> >> Best wishes, >> >> Dan >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers