Hi All, some info to put together
from initial idea to have nodal logic http://wiki.blender.org/index.php/Dev:Source/GameEngine/NodalLogic >Python access to game engine features is incomplete; you cannot get away from using some logic bricks, possibly >inefficiently, if you want to create a 'only python' application. http://blenderartists.org/forum/showthread.php?216269-Dev-BGE-Components-Branch-Created resolves it. then on >Logic brick access to game engine features is incomplete; you cannot get away from using some Python code if you want to >implement a complex logic. the problem is that is hardly resolvable in general, though there are different attempts. http://webdocs.cs.ualberta.ca/~script/ ( no code but there is AI editor which generates ingame code btw this is a way to go - the generated code from any stand alone node system will be free from any restrictions ( because it is produced result ) ) http://msdl.cs.mcgill.ca/projects/projects/AToM3/ just as initial proposal - starts from modeling general systems ( similar systems usually save their results in high level language such as Modelica ( which in turn can be translated to python or c/c++). so - first objection (from NodalLogic proposal ) which was risen ** - that game system of Blender cannot live without blocks - is resolvable, the general solution to program games in graphics - has many attempts - but no satisfactory solution - still it is always possible to translate anything which was developed with blocks to code, which then, can be integrated into any game. Regards Sergey _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers