Hi, Speeking of gamekit, it has a node logic system MIT lisenced. You can take a look at that if you want, it is C++ with some basic Lua bindings.
Having a code generator that generates code from node tree is definitely possible but more complicated than simply evaluating a tree. There is code that does that (GPL unfortunately) to compile the material node tree to GLSL code for viewport and game engine. Xavier 2011/5/28 Sergey Kurdakov <sergey.fo...@gmail.com>: > Hi Erwin. > > my bad. > > yes all components of GameKit are non lgpl or gpl. > > and Orgre from ver 1.7 is also MIT > > but still > > if it is possible to render game logic in blocks - it is possible to write > code exporter. > so if the system is actually that good - to overcome it's GPl nature is not > difficult > > Regards > Sergey > > On Sat, May 28, 2011 at 4:58 PM, Sergey Kurdakov > <sergey.fo...@gmail.com>wrote: > >> Hi Erwin >> >> >> >Ogre uses the MIT license. >> >> unfortunately someone misinformed you >> http://www.ogre3d.org/licensing >> >> Regards >> Sergey >> >> >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers