Hi, it looks like design questions of GameKit should somehow be considered separately.
currently, as it is mentioned >with some basic Lua >bindings. GameKit has no python system, but lua one. also while hive system has some merits - it is not the only approach, I like this one http://sourceforge.net/apps/mediawiki/delta3d-extras/index.php?title=DtEntityfor example ( based on series of articles http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/ so this system is really designed with games in mind - not just connect objects - maybe I missed something - but hive system is just overuse of python capabilities to bring objects together but if it can streamline game creation still to be seen ) so which system to use and how still is a question to be discussed. But the narrow part of the story is interface to program games ( there are tools out there such as GameMaker - but it adds nothing special over current Blender capabilities ). If there is working system on interface front to program games without coding - and this main question is resolved - then other questions can be resolved. now the point is if without interface hive system fits into Blender Game engine and if it has potential to fulfill NodeLogic proposal or NodeLogic can be coded with the use of Moguri system + some ideas from http://sourceforge.net/apps/mediawiki/delta3d-extras/index.php?title=DtEntity). as we seen - Ogre was re licensed - but before it proved to be viable system in a first place Regards Sergey On Sat, May 28, 2011 at 6:32 PM, Xavier Thomas <xavier.thomas.1...@gmail.com > wrote: > Hi, > > Speeking of gamekit, it has a node logic system MIT lisenced. You can > take a look at that if you want, it is C++ with some basic Lua > bindings. > > Having a code generator that generates code from node tree is > definitely possible but more complicated than simply evaluating a > tree. There is code that does that (GPL unfortunately) to compile the > material node tree to GLSL code for viewport and game engine. > > Xavier > > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers