Hi Sjoerd, Thanks for sharing the hive system. I've started to read the documentation and so far I'm impressed by what you have done. I already have a good idea of the system but I still have to figure out how you have achieved all the goals that I stated in my proposal. At some point I will contact you when I know enough to not waste your time with stupid questions.
As far as licensing is concerned, I would prefer if you go to a BSD-style license but you should in any case take a firm and definitive position quickly to cut short what seems to be an endless discussion on licensing again ;-) Regards, Benoit > > Message: 1 > Date: Thu, 26 May 2011 14:55:19 +0200 > From: Sjoerd de Vries <sjdv1...@gmail.com> > Subject: [Bf-committers] Node system for game logic > To: bf-committers@blender.org > Message-ID: <banlktimdz3cdduulbcqm8felmcqf0vf...@mail.gmail.com> > Content-Type: text/plain; charset=ISO-8859-1 > > Hi everyone, > > I would like to present to you the hive system, a working > node system for game logic (and other things). > > It implements the complete list of goals of Benoit's Nodal > Logic proposal: > http://wiki.blender.org/index.php/Dev:Source/GameEngine/NodalLogic > Some of the design decisions are different, but the hive > system contains all of his features. > > The source code is available under GPL: > > http://launchpad.net/hivesystem > > It also has a GUI for editing hivemaps (node graphs). It is > basic and quirky but it works. This makes it possible for > non-programmers to create and modify game logic. I have made > a screencast that demonstrates this for a simple 3D scene: > > http://launchpad.net/hivesystem/trunk/0.7/+download/screencast.swf > > New nodes and hives can easily be built in Python. However, > the coding style is different from normal Python scripts. I > have written a long manual with many examples. If anything is > unclear, please tell me. > > The main limitation is that there are no bindings yet to the > BGE, only to Panda3D. It still needs to be ported to > Python3.2, and I am not very familiar with the BGE source > code. Also, a lot of important nodes (sound, physics, mouse > picking, networking) are still missing. > > I am looking forward to join forces with Benoit and Sven, and > with anyone else who is interested. Any feedback is welcome! > > cheers > > Sjoerd > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers