That'd be great, just note that the way the active face is drawn is a
bit inflexible/cumbersome to change in our code.

Its been suggested to draw different colors but this conflicts with
solid-mode material view where the material color would make it hard
to distinguish a face based on a color tint - this is why I used
stipple, I'm aware its a bit ugly.

On Tue, Feb 28, 2012 at 2:47 AM, Jonathan Williamson
<jonat...@cgcookie.com> wrote:
> That all makes perfect sense then, thanks for filling me in. If no one has 
> any obligations, I would like to put together a quick design mockup to change 
> how the active element is displayed in the viewport so as to be much less 
> distracting?
>
> --
> Jonathan Williamson
> Education Manager and Instructor
> CG Cookie, Inc
> http://cgcookie.com
>
>
> On Thursday, February 23, 2012 at 10:25 PM, Campbell Barton wrote:
>
>> Sorry for late response on this, I dont think the original question
>> was answered.
>>
>> The reason to have this persistent is because of UV mapping - the
>> image displayed on the UV/Image editor is always from this face.
>>
>> This is very similar to active object or active pose bone - you don't
>> want the UV image to flicker about or display nothing when adjusting
>> the vertex selection for eg.
>>
>> For a similar reason we have active-unselected Object's and Bones -
>> the buttons window context would flicker too much otherwise.
>>
>> On Tue, Feb 21, 2012 at 10:49 AM, Nathan Vegdahl <ces...@cessen.com 
>> (mailto:ces...@cessen.com)> wrote:
>> > > I'd vote for this to appear only on Face Select Mode,
>> >
>> >
>> > When doing certain weighting/VertexGroup tasks, being able to see
>> > which vertex is "active" is quite useful.
>> >
>> > --Nathan
>> >
>> >
>> > On Mon, Feb 20, 2012 at 3:06 PM, PabloVazquez.org <venom...@gmail.com 
>> > (mailto:venom...@gmail.com)> wrote:
>> > > > I think it serves as the "active" selection and is used in tools such
>> > > > as for example pivot point set to active.
>> > > >
>> > >
>> > >
>> > > it does, but if you switch to another Select Mode, these white dots
>> > > still appear even though the "active" selection is now a vertex or an
>> > > edge.
>> > >
>> > > I'd vote for this to appear only on Face Select Mode, and being able
>> > > to theme it properly (alpha wise at least, right now it really pops up
>> > > from all the (when selected) orange faces.
>> > >
>> > > Cheers!
>> > >
>> > > --
>> > > Pablo Vazquez
>> > > CG Artist
>> > > Blender Foundation Certified Trainer
>> > > E-mail: cont...@pablovazquez.org (mailto:cont...@pablovazquez.org)
>> > > Website: http://www.pablovazquez.org
>> > >
>> > >
>> > >
>> > > On Mon, Feb 20, 2012 at 09:49, Antony Riakiotakis <kal...@gmail.com 
>> > > (mailto:kal...@gmail.com)> wrote:
>> > > > Hi,
>> > > >
>> > > > I think it serves as the "active" selection and is used in tools such
>> > > > as for example pivot point set to active. While I can see that it may
>> > > > be annoying it also indicates information used in some of the tools.
>> > > > No strong opinion on that, maybe it can be turned on-off like the
>> > > > manipulator?
>> > > > _______________________________________________
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>> > > >
>> > >
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>> >
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>>
>>
>>
>>
>> --
>> - Campbell
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-- 
- Campbell
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