Would it be possible to simply allow theme options for it? 

The options I would like to see are:
Stipple size (including ability to disable stippling)
Stipple color
Overlay color
Overlay alpha


With those four options I think most people could adjust to their preference.

-- 
Jonathan Williamson
Education Manager and Instructor 
CG Cookie, Inc
http://cgcookie.com


On Monday, February 27, 2012 at 10:19 AM, Campbell Barton wrote:

> Eeeeh, I;m not that fussed - but it shouldn't be too hard to see,
> problem with center of face is in wire mode with overlapping geometry
> it could be hard to know which face is active.
> 
> This could also be made more subtle by simply tweaking the stipple
> pattern/alpha/color too.
> 
> On Tue, Feb 28, 2012 at 3:13 AM, Jonathan Williamson
> <jonat...@cgcookie.com (mailto:jonat...@cgcookie.com)> wrote:
> > What options do we have for displaying it? Personally I would like to see 
> > the overlay removed entirely and instead indicate it some much more subtle 
> > manner, such as a small circle around the center of the face or something.
> > 
> > --
> > Jonathan Williamson
> > Education Manager and Instructor
> > CG Cookie, Inc
> > http://cgcookie.com
> > 
> > 
> > On Monday, February 27, 2012 at 9:59 AM, Campbell Barton wrote:
> > 
> > > That'd be great, just note that the way the active face is drawn is a
> > > bit inflexible/cumbersome to change in our code.
> > > 
> > > Its been suggested to draw different colors but this conflicts with
> > > solid-mode material view where the material color would make it hard
> > > to distinguish a face based on a color tint - this is why I used
> > > stipple, I'm aware its a bit ugly.
> > > 
> > > On Tue, Feb 28, 2012 at 2:47 AM, Jonathan Williamson
> > > <jonat...@cgcookie.com (mailto:jonat...@cgcookie.com)> wrote:
> > > > That all makes perfect sense then, thanks for filling me in. If no one 
> > > > has any obligations, I would like to put together a quick design mockup 
> > > > to change how the active element is displayed in the viewport so as to 
> > > > be much less distracting?
> > > > 
> > > > --
> > > > Jonathan Williamson
> > > > Education Manager and Instructor
> > > > CG Cookie, Inc
> > > > http://cgcookie.com
> > > > 
> > > > 
> > > > On Thursday, February 23, 2012 at 10:25 PM, Campbell Barton wrote:
> > > > 
> > > > > Sorry for late response on this, I dont think the original question
> > > > > was answered.
> > > > > 
> > > > > The reason to have this persistent is because of UV mapping - the
> > > > > image displayed on the UV/Image editor is always from this face.
> > > > > 
> > > > > This is very similar to active object or active pose bone - you don't
> > > > > want the UV image to flicker about or display nothing when adjusting
> > > > > the vertex selection for eg.
> > > > > 
> > > > > For a similar reason we have active-unselected Object's and Bones -
> > > > > the buttons window context would flicker too much otherwise.
> > > > > 
> > > > > On Tue, Feb 21, 2012 at 10:49 AM, Nathan Vegdahl <ces...@cessen.com 
> > > > > (mailto:ces...@cessen.com)> wrote:
> > > > > > > I'd vote for this to appear only on Face Select Mode,
> > > > > > 
> > > > > > 
> > > > > > 
> > > > > > 
> > > > > > When doing certain weighting/VertexGroup tasks, being able to see
> > > > > > which vertex is "active" is quite useful.
> > > > > > 
> > > > > > --Nathan
> > > > > > 
> > > > > > 
> > > > > > On Mon, Feb 20, 2012 at 3:06 PM, PabloVazquez.org 
> > > > > > <venom...@gmail.com (mailto:venom...@gmail.com)> wrote:
> > > > > > > > I think it serves as the "active" selection and is used in 
> > > > > > > > tools such
> > > > > > > > as for example pivot point set to active.
> > > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > it does, but if you switch to another Select Mode, these white 
> > > > > > > dots
> > > > > > > still appear even though the "active" selection is now a vertex 
> > > > > > > or an
> > > > > > > edge.
> > > > > > > 
> > > > > > > I'd vote for this to appear only on Face Select Mode, and being 
> > > > > > > able
> > > > > > > to theme it properly (alpha wise at least, right now it really 
> > > > > > > pops up
> > > > > > > from all the (when selected) orange faces.
> > > > > > > 
> > > > > > > Cheers!
> > > > > > > 
> > > > > > > --
> > > > > > > Pablo Vazquez
> > > > > > > CG Artist
> > > > > > > Blender Foundation Certified Trainer
> > > > > > > E-mail: cont...@pablovazquez.org (mailto:cont...@pablovazquez.org)
> > > > > > > Website: http://www.pablovazquez.org
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > On Mon, Feb 20, 2012 at 09:49, Antony Riakiotakis 
> > > > > > > <kal...@gmail.com (mailto:kal...@gmail.com)> wrote:
> > > > > > > > Hi,
> > > > > > > > 
> > > > > > > > I think it serves as the "active" selection and is used in 
> > > > > > > > tools such
> > > > > > > > as for example pivot point set to active. While I can see that 
> > > > > > > > it may
> > > > > > > > be annoying it also indicates information used in some of the 
> > > > > > > > tools.
> > > > > > > > No strong opinion on that, maybe it can be turned on-off like 
> > > > > > > > the
> > > > > > > > manipulator?
> > > > > > > > _______________________________________________
> > > > > > > > Bf-committers mailing list
> > > > > > > > Bf-committers@blender.org (mailto:Bf-committers@blender.org)
> > > > > > > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > _______________________________________________
> > > > > > > Bf-committers mailing list
> > > > > > > Bf-committers@blender.org (mailto:Bf-committers@blender.org)
> > > > > > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > > > > > 
> > > > > > 
> > > > > > 
> > > > > > 
> > > > > > _______________________________________________
> > > > > > Bf-committers mailing list
> > > > > > Bf-committers@blender.org (mailto:Bf-committers@blender.org)
> > > > > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > > > > 
> > > > > 
> > > > > 
> > > > > 
> > > > > 
> > > > > 
> > > > > 
> > > > > --
> > > > > - Campbell
> > > > > _______________________________________________
> > > > > Bf-committers mailing list
> > > > > Bf-committers@blender.org (mailto:Bf-committers@blender.org)
> > > > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > _______________________________________________
> > > > Bf-committers mailing list
> > > > Bf-committers@blender.org (mailto:Bf-committers@blender.org)
> > > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > --
> > > - Campbell
> > > _______________________________________________
> > > Bf-committers mailing list
> > > Bf-committers@blender.org (mailto:Bf-committers@blender.org)
> > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > 
> > 
> > 
> > 
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers@blender.org (mailto:Bf-committers@blender.org)
> > http://lists.blender.org/mailman/listinfo/bf-committers
> > 
> 
> 
> 
> 
> -- 
> - Campbell
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org (mailto:Bf-committers@blender.org)
> http://lists.blender.org/mailman/listinfo/bf-committers
> 
> 


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