Would it be possible to simply allow theme options for it? The options I would like to see are: Stipple size (including ability to disable stippling) Stipple color Overlay color Overlay alpha
With those four options I think most people could adjust to their preference. -- Jonathan Williamson Education Manager and Instructor CG Cookie, Inc http://cgcookie.com On Monday, February 27, 2012 at 10:19 AM, Campbell Barton wrote: > Eeeeh, I;m not that fussed - but it shouldn't be too hard to see, > problem with center of face is in wire mode with overlapping geometry > it could be hard to know which face is active. > > This could also be made more subtle by simply tweaking the stipple > pattern/alpha/color too. > > On Tue, Feb 28, 2012 at 3:13 AM, Jonathan Williamson > <jonat...@cgcookie.com (mailto:jonat...@cgcookie.com)> wrote: > > What options do we have for displaying it? Personally I would like to see > > the overlay removed entirely and instead indicate it some much more subtle > > manner, such as a small circle around the center of the face or something. > > > > -- > > Jonathan Williamson > > Education Manager and Instructor > > CG Cookie, Inc > > http://cgcookie.com > > > > > > On Monday, February 27, 2012 at 9:59 AM, Campbell Barton wrote: > > > > > That'd be great, just note that the way the active face is drawn is a > > > bit inflexible/cumbersome to change in our code. > > > > > > Its been suggested to draw different colors but this conflicts with > > > solid-mode material view where the material color would make it hard > > > to distinguish a face based on a color tint - this is why I used > > > stipple, I'm aware its a bit ugly. > > > > > > On Tue, Feb 28, 2012 at 2:47 AM, Jonathan Williamson > > > <jonat...@cgcookie.com (mailto:jonat...@cgcookie.com)> wrote: > > > > That all makes perfect sense then, thanks for filling me in. If no one > > > > has any obligations, I would like to put together a quick design mockup > > > > to change how the active element is displayed in the viewport so as to > > > > be much less distracting? > > > > > > > > -- > > > > Jonathan Williamson > > > > Education Manager and Instructor > > > > CG Cookie, Inc > > > > http://cgcookie.com > > > > > > > > > > > > On Thursday, February 23, 2012 at 10:25 PM, Campbell Barton wrote: > > > > > > > > > Sorry for late response on this, I dont think the original question > > > > > was answered. > > > > > > > > > > The reason to have this persistent is because of UV mapping - the > > > > > image displayed on the UV/Image editor is always from this face. > > > > > > > > > > This is very similar to active object or active pose bone - you don't > > > > > want the UV image to flicker about or display nothing when adjusting > > > > > the vertex selection for eg. > > > > > > > > > > For a similar reason we have active-unselected Object's and Bones - > > > > > the buttons window context would flicker too much otherwise. > > > > > > > > > > On Tue, Feb 21, 2012 at 10:49 AM, Nathan Vegdahl <ces...@cessen.com > > > > > (mailto:ces...@cessen.com)> wrote: > > > > > > > I'd vote for this to appear only on Face Select Mode, > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > When doing certain weighting/VertexGroup tasks, being able to see > > > > > > which vertex is "active" is quite useful. > > > > > > > > > > > > --Nathan > > > > > > > > > > > > > > > > > > On Mon, Feb 20, 2012 at 3:06 PM, PabloVazquez.org > > > > > > <venom...@gmail.com (mailto:venom...@gmail.com)> wrote: > > > > > > > > I think it serves as the "active" selection and is used in > > > > > > > > tools such > > > > > > > > as for example pivot point set to active. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > it does, but if you switch to another Select Mode, these white > > > > > > > dots > > > > > > > still appear even though the "active" selection is now a vertex > > > > > > > or an > > > > > > > edge. > > > > > > > > > > > > > > I'd vote for this to appear only on Face Select Mode, and being > > > > > > > able > > > > > > > to theme it properly (alpha wise at least, right now it really > > > > > > > pops up > > > > > > > from all the (when selected) orange faces. > > > > > > > > > > > > > > Cheers! > > > > > > > > > > > > > > -- > > > > > > > Pablo Vazquez > > > > > > > CG Artist > > > > > > > Blender Foundation Certified Trainer > > > > > > > E-mail: cont...@pablovazquez.org (mailto:cont...@pablovazquez.org) > > > > > > > Website: http://www.pablovazquez.org > > > > > > > > > > > > > > > > > > > > > > > > > > > > On Mon, Feb 20, 2012 at 09:49, Antony Riakiotakis > > > > > > > <kal...@gmail.com (mailto:kal...@gmail.com)> wrote: > > > > > > > > Hi, > > > > > > > > > > > > > > > > I think it serves as the "active" selection and is used in > > > > > > > > tools such > > > > > > > > as for example pivot point set to active. While I can see that > > > > > > > > it may > > > > > > > > be annoying it also indicates information used in some of the > > > > > > > > tools. > > > > > > > > No strong opinion on that, maybe it can be turned on-off like > > > > > > > > the > > > > > > > > manipulator? > > > > > > > > _______________________________________________ > > > > > > > > Bf-committers mailing list > > > > > > > > Bf-committers@blender.org (mailto:Bf-committers@blender.org) > > > > > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > > Bf-committers mailing list > > > > > > > Bf-committers@blender.org (mailto:Bf-committers@blender.org) > > > > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > Bf-committers mailing list > > > > > > Bf-committers@blender.org (mailto:Bf-committers@blender.org) > > > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > - Campbell > > > > > _______________________________________________ > > > > > Bf-committers mailing list > > > > > Bf-committers@blender.org (mailto:Bf-committers@blender.org) > > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > Bf-committers mailing list > > > > Bf-committers@blender.org (mailto:Bf-committers@blender.org) > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > > > > > > > > > > > > -- > > > - Campbell > > > _______________________________________________ > > > Bf-committers mailing list > > > Bf-committers@blender.org (mailto:Bf-committers@blender.org) > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org (mailto:Bf-committers@blender.org) > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org (mailto:Bf-committers@blender.org) > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers