Yes but the problem is the creations of keyslot, creating new keyslot for operator that doesn't have one is not easy and fast.
You have to > find it (learn that it doesn't exists) > create one (learn how) > and edit it. Not just, find it > edit it how you like. W dniu 6 kwietnia 2012 11:35 użytkownik Gianmichele Mariani < g.mari...@liquidnet.it> napisał: > As much as I would love to have a keymap for everything, I think this is > really difficuly. There's just not enough room to still keep consistency > and all of those wonderful principles. > > Also keep in mind that not all artists need to use the whole 100% of > Blender but only a subset of it for which I'm pretty sure they're going to > configure they own keymaps (my graph editor behaves in a way that would > probably make other users scream, but it's incredibly fast for me!) > > Anyway, +1 to all of the above! > > .Gian > -- n-pigeon _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers