Connecting to some random nameless socket was not good either.. -1
Daniel Salazar patazstudio.com On Sun, Apr 8, 2012 at 2:13 PM, Davis Sorenson <davis.soren...@gmail.com>wrote: > You're not the only one. :) > > I can also confirm this is very confusing, I nearly reported a bug the > first time I came across this (I think I eventually figured it out). I > don't think this should be a default. > > Davis > > On Sun, Apr 8, 2012 at 11:03 PM, Bartek Skorupa < > bartekskor...@bartekskorupa.com> wrote: > > > Hello, > > > > Am I the only one who hates auto hide sockets when we hit H to collapse > > the node? > > Collapsing the node doesn't mean that I will not want to connect anything > > to it later. > > In older versions of Blender when we hit H - the node was collapsed but > we > > had the access to its sockets. > > Now when I hit H - the node becomes useless. > > If I want to connect anything to it I have to first unhide it, then > > connect something to it, then hide it again. It's frustrating because I > > have to go through some unnecessary steps just to make a simple > connection. > > Please tell me - am I the only one? > > > > Cheers > > > > Bartek Skorupa > > > > www.bartekskorupa.com > > > > > > > > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers