In many cases I do. Believe it or not :-)
If I don't like such collapsed node, I can hit Ctl-H and unused sockets are hidden.
It was so up till 2.61.
Let me then ask another question:

What's good with this one?
http://www.pasteall.org/pic/29810

How would you connect those nodes?


Bartek Skorupa

www.bartekskorupa.com



On 2012-04-08, at 23:20, Daniel Salazar - 3Developer.com wrote:

What's wrong you ask? this is what's wrong

http://www.pasteall.org/pic/29809

unless you're a psychic how do you know what each of those sockets is!

Daniel Salazar
patazstudio.com


On Sun, Apr 8, 2012 at 3:15 PM, Bartek Skorupa <
bartekskor...@bartekskorupa.com> wrote:

If I understand you correctly you mean not being able to select individual
socket and connect to the selected one?
If so - I've been fighting for bringing this feature back for some time
now.
In 2.49 we could simply select the output socket of one node, input socket
of another node, hit F and BAM - connection created.
Now it's gone.
Imagine node group with 17 outputs and another node group with 17 inputs. Let's now connect output 7 of first group to input 16 of second group...
You have to drag the connection holding down the mouse button.
It's ok when your groups are placed close to each other, but that's not
always the case.

or:

We have Render Layer input node with several passes.
Let's connect AO pass to 5 inputs of 5 other nodes.
It would be great to be able to select AO output socket then shift select
ALL of the inputs, hit F and have all 5 connections.

and once again: Please, please, please don't force me to unhide every node to make a connection by auto hiding unused sockets in collapsed nodes. What was wrong with leaving the option to the user? If I really wanted to
hide unused sockets I could hit Ctl-H.


Bartek Skorupa

www.bartekskorupa.com




On 2012-04-08, at 22:19, Daniel Salazar - 3Developer.com wrote:

Connecting to some random nameless socket was not good either..

-1

Daniel Salazar
patazstudio.com


On Sun, Apr 8, 2012 at 2:13 PM, Davis Sorenson <davis.soren...@gmail.com >
**wrote:

You're not the only one. :)

I can also confirm this is very confusing, I nearly reported a bug the first time I came across this (I think I eventually figured it out). I
don't think this should be a default.

Davis

On Sun, Apr 8, 2012 at 11:03 PM, Bartek Skorupa <
bartekskorupa@bartekskorupa.**com <bartekskor...@bartekskorupa.com>>
wrote:

Hello,

Am I the only one who hates auto hide sockets when we hit H to collapse
the node?
Collapsing the node doesn't mean that I will not want to connect
anything
to it later.
In older versions of Blender when we hit H - the node was collapsed but

we

had the access to its sockets.
Now when I hit H - the node becomes useless.
If I want to connect anything to it I have to first unhide it, then connect something to it, then hide it again. It's frustrating because I
have to go through some unnecessary steps just to make a simple

connection.

Please tell me - am I the only one?

Cheers

Bartek Skorupa

www.bartekskorupa.com





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