Easy, because Lukas will read this thread and say "HEY! I could make the sockets visible of only the nodes close to the mouse when hovering over them" :D
Daniel Salazar patazstudio.com On Sun, Apr 8, 2012 at 3:27 PM, Bartek Skorupa < bartekskor...@bartekskorupa.com> wrote: > In many cases I do. Believe it or not :-) > If I don't like such collapsed node, I can hit Ctl-H and unused sockets > are hidden. > It was so up till 2.61. > Let me then ask another question: > > What's good with this one? > http://www.pasteall.org/pic/**29810 <http://www.pasteall.org/pic/29810> > > How would you connect those nodes? > > > Bartek Skorupa > > www.bartekskorupa.com > > > > > On 2012-04-08, at 23:20, Daniel Salazar - 3Developer.com wrote: > > What's wrong you ask? this is what's wrong >> >> http://www.pasteall.org/pic/**29809 <http://www.pasteall.org/pic/29809> >> >> unless you're a psychic how do you know what each of those sockets is! >> >> Daniel Salazar >> patazstudio.com >> >> >> On Sun, Apr 8, 2012 at 3:15 PM, Bartek Skorupa < >> bartekskorupa@bartekskorupa.**com <bartekskor...@bartekskorupa.com>> >> wrote: >> >> If I understand you correctly you mean not being able to select >>> individual >>> socket and connect to the selected one? >>> If so - I've been fighting for bringing this feature back for some time >>> now. >>> In 2.49 we could simply select the output socket of one node, input >>> socket >>> of another node, hit F and BAM - connection created. >>> Now it's gone. >>> Imagine node group with 17 outputs and another node group with 17 inputs. >>> Let's now connect output 7 of first group to input 16 of second group... >>> You have to drag the connection holding down the mouse button. >>> It's ok when your groups are placed close to each other, but that's not >>> always the case. >>> >>> or: >>> >>> We have Render Layer input node with several passes. >>> Let's connect AO pass to 5 inputs of 5 other nodes. >>> It would be great to be able to select AO output socket then shift select >>> ALL of the inputs, hit F and have all 5 connections. >>> >>> and once again: Please, please, please don't force me to unhide every >>> node >>> to make a connection by auto hiding unused sockets in collapsed nodes. >>> What was wrong with leaving the option to the user? If I really wanted to >>> hide unused sockets I could hit Ctl-H. >>> >>> >>> Bartek Skorupa >>> >>> www.bartekskorupa.com >>> >>> >>> >>> >>> On 2012-04-08, at 22:19, Daniel Salazar - 3Developer.com wrote: >>> >>> Connecting to some random nameless socket was not good either.. >>> >>>> >>>> -1 >>>> >>>> Daniel Salazar >>>> patazstudio.com >>>> >>>> >>>> On Sun, Apr 8, 2012 at 2:13 PM, Davis Sorenson < >>>> davis.soren...@gmail.com> >>>> **wrote: >>>> >>>> You're not the only one. :) >>>> >>>>> >>>>> I can also confirm this is very confusing, I nearly reported a bug the >>>>> first time I came across this (I think I eventually figured it out). I >>>>> don't think this should be a default. >>>>> >>>>> Davis >>>>> >>>>> On Sun, Apr 8, 2012 at 11:03 PM, Bartek Skorupa < >>>>> bartekskorupa@bartekskorupa.****com >>>>> <bartekskorupa@bartekskorupa.**com<bartekskor...@bartekskorupa.com> >>>>> >> >>>>> wrote: >>>>> >>>>> Hello, >>>>> >>>>>> >>>>>> Am I the only one who hates auto hide sockets when we hit H to >>>>>> collapse >>>>>> the node? >>>>>> Collapsing the node doesn't mean that I will not want to connect >>>>>> anything >>>>>> to it later. >>>>>> In older versions of Blender when we hit H - the node was collapsed >>>>>> but >>>>>> >>>>>> we >>>>> >>>>> had the access to its sockets. >>>>>> Now when I hit H - the node becomes useless. >>>>>> If I want to connect anything to it I have to first unhide it, then >>>>>> connect something to it, then hide it again. It's frustrating because >>>>>> I >>>>>> have to go through some unnecessary steps just to make a simple >>>>>> >>>>>> connection. >>>>> >>>>> Please tell me - am I the only one? >>>>>> >>>>>> Cheers >>>>>> >>>>>> Bartek Skorupa >>>>>> >>>>>> www.bartekskorupa.com >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> ______________________________****_________________ >>>>>> Bf-committers mailing list >>>>>> Bf-committers@blender.org >>>>>> http://lists.blender.org/****mailman/listinfo/bf-committers<http://lists.blender.org/**mailman/listinfo/bf-committers> >>>>>> **<http://lists.blender.org/**mailman/listinfo/bf-committers<http://lists.blender.org/mailman/listinfo/bf-committers> >>>>>> **> >>>>>> >>>>>> >>>>>> ______________________________****_________________ >>>>>> >>>>> Bf-committers mailing list >>>>> Bf-committers@blender.org >>>>> http://lists.blender.org/****mailman/listinfo/bf-committers<http://lists.blender.org/**mailman/listinfo/bf-committers> >>>>> **<http://lists.blender.org/**mailman/listinfo/bf-committers<http://lists.blender.org/mailman/listinfo/bf-committers> >>>>> **> >>>>> >>>>> ______________________________****_________________ >>>>> >>>> Bf-committers mailing list >>>> Bf-committers@blender.org >>>> http://lists.blender.org/****mailman/listinfo/bf-committers<http://lists.blender.org/**mailman/listinfo/bf-committers> >>>> **<http://lists.blender.org/**mailman/listinfo/bf-committers<http://lists.blender.org/mailman/listinfo/bf-committers> >>>> **> >>>> >>>> >>> >>> ______________________________**_________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/**mailman/listinfo/bf-committers<http://lists.blender.org/mailman/listinfo/bf-committers> >>> >>> >>> ______________________________**_________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/**mailman/listinfo/bf-committers<http://lists.blender.org/mailman/listinfo/bf-committers> >> > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers