I've been testing the cool mask editor and have detected that it is too centered around the matte workflow. Rotoscoping is one big use of masks but it is not the only one by far
Another big (arguably bigger) use case for masks is to localize composite effects In the making of of Exeter Shot by alex roman you can see the heavy use of power windows and other kinds of masks to colorize, darken, etc zones of the composition https://vimeo.com/8217700 We got to rethink how to present the masking tools not as something strictly attached to a footage but something of regular use in the compositor for any scene, even fully generated Part of the solution can be to allow a compositor viewer to feed the mask editor, this way we can see the composited results under the masks. Similar to my simple design from more than a year ago that used the image viewer to both edit masks and also load the viewer result https://docs.google.com/drawings/d/15LEi9SAE4KcsIOdWX16iPoSXhCjM0vA1ws6KxF4Dhzk/edit?authkey=CJ7U-dQK&authkey=CJ7U-dQK Another problem is the difficulty to manage multiple masks at once. The current workflow contemplates editing of one mask, if you need another mask you need to disable the current one and create a new mask databloq. Even with layers available they can only be retrieved as a single mask in the compositor, hence being useful for a single effect. In practice you will need many fully independant masks acting in a single composite. One for colorizing some part, one for darkening, one or two for blurring, etc. Cheers Daniel Salazar patazstudio.com _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers