El 05/06/12 02:46, Troy Sobotka escribió: > It would seem like a wonderful juncture to perhaps analyze our design > choices and consider future limitations at this juncture...
+1 This implementation is somewhat disconnected from the compositor. Masking and tracking is usually more necessary in the composite context than in a single clip context. My gut says that the right place for tracking and masking would be on top of the viewer, and probably extending the image/UV editor adding these functionalities as "modes" would be more flexible than having a separate window. If tracking and masking would be nodes, double clicking on them could connect the output to the viewer window (UV/Image Editor) and display the proper widgets and options instead of having to change manually windows and modes. That could also work for widgets for transform nodes, for instance. Gez. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers