Guys, i've got no idea what you're arguing here about. All current discussion is like "current masking tools are not good enough to be used for compositing" and that's indeed correct. It was developed to be used for greenscreen keying needs to resolve project Mango's needs. And from this POV defining masks in clip editor totally makes sense because it requires close interaction with tracking stuff.
Current design of mask editing is flexible enough to be integrated into another spaces like image editor (which is in fact pretty much easy) and even compositor (which is a bit more tricky because it'll require some design changes in compositor itself and it's not priority for now). Rough roadmap would be: - Finish usecase related on masking garbage of footage greensreen keying (which implies improvements in feather control, rasterizer and so) - Probably it'll also require integrating masking tools into Image Editor to be able to mask garbage using result of keying node as reference backdrop - Check on possibilities of integrating this tools into compositor. So i'd suggest to be a bit more patient and instead of continuing this not actually useful discussion (we're aware of all this!) return back to work. -- With best regards, Sergey Sharybin _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers