Josh: It almost certainly would not be worth it. In the blind community, it seems that Android is actually only used by a small, if very loyal, group of people. I'll say this platform loyalty transfers into double sales, but even so, 5%*2=10% of original sales figures. That's not worth it.
From: Josh Kennedy Sent: Wednesday, November 08, 2017 22:29 To: blind-gamers@groups.io Subject: Re: [blind-gamers] No more Blindfold Games or Updates yes it would take time. but would be worth it i think. On 11/8/2017 21:49, Liam Erven wrote: Josh. You realize all of his games would have to be rewritten from the ground up right? It’s not exactly a rainy day project. Sent from Mail for Windows 10 From: Josh Kennedy Sent: Wednesday, November 8, 2017 8:46 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] No more Blindfold Games or Updates just switch to google play store so we android users can have more games please. thanks. and a new talkback just came out recently 6.0 beta. it works very good. On 11/8/2017 20:37, Liam Erven wrote: It’s unfortunate, but I’ve talked to some other developpers who have had the same issues. Mainly developpers who are designing apps as 3rd parties get hit by this. I will certainly write and Call Apple though. Maybe enough people can give you some sort of free pass, though I doubt it. Sent from Mail for Windows 10 From: Joe Quinn Sent: Wednesday, November 8, 2017 7:28 PM To: blind-gamers@groups.io Subject: Re: [blind-gamers] No more Blindfold Games or Updates What does this mean for the end-user? Will we still be able to do in app purchases? Sent from my iPhone On Nov 8, 2017, at 5:34 PM, Marty Schultz <ma...@kidfriendlysoftware.com> wrote: I just finished talking with an Apple representative, and Apple’s decision is that unless I merge the 80 Blindfold Games into a handful of apps, they will no longer allow new games to be released or allow updates to be make. From a technology perspective, that’s extremely hard and time-consuming. From a business perspective, that would mean spending hundreds of hours recoding the games, with no possible return-on-investment. Most of the games generate sales in the first three months of the game being released, and I’ve been building these games for 4 years. From a usability perspective, that means the main menus would be ridiculously complex, and the settings screens would be confusing and almost unusable. If you are unhappy with this decision, you can express your opinion to Apple. The accessibility desk is at accessibil...@apple.com or you can call 1-800-MY-APPLE. Thanks to everyone for enjoying my games. -- sent with mozilla thunderbird -- sent with mozilla thunderbird