Hi John,
Nope, I’m not familiar with Dungeons and Dragons. I’ve heard of it but never 
played it. So in essence, the classes (are those the character types?) deal 
with stats rather than game play?
Yes, I did think that MUDs (or Muds?) were text-based, but someone told me that 
they have become more advanced and can provide the realism that an audio game 
could. You yourself mentioned sounds...How does this work if it is still purely 
text based?
Telnet: I thought that was for commanding operating systems, a bit like SSH? So 
let me get this straight...Alter Aeon is built on Telnet, connected to by 
MushZ, built on MushClient? Sounds like it could be part of a never ending 
chain to me.
I don’t run Windows 10, I’m on 7. However it did want to install to the 
documents folder. I never ever use that folder, and it’s not exactly a 
conventional place to install something. To me, that’d be like saying a user 
application should be installed in windows/system32. The first place I look 
when I want to use a program is Program Files (I know I know, call me nerdy, 
but I don’t use shortcuts either. Bite me. Lol). Is there a reason why it works 
better in the documents folder rather than program files? Is there something I 
could perhaps change? Or is the documents folder pretty much hardcoded?
Also there is the reality factor. I’m guessing if it is still text based that 
won’t happen. For instance I won’t be using arrow keys to walk, space bar to 
shoot and hear enemies chasing me getting ready to fire, or in the space of a 
heart pounding moment with an intense ambience wondering if the security code 
you’re going to enter will let you pass or electrocute you...Besides the 
command issue, that’s another reason why I could never really get into text 
adventures. Again, it’s such a shame since it seems a lot of these types of 
games are a lot more replayable than standard audio games. Especially since 
they also seem to be able to be updated a lot more regularly than audio games 
as well.
Cheers.
Damien.


From: john 
Sent: Wednesday, December 06, 2017 11:59 AM
To: blind-gamers@groups.io 
Subject: Re: [blind-gamers] MUDs

Hi Damien,
There's a lot to cover here, so I'll try to answer a few of your questions and 
see where to go from there.
Muds are, yes, somewhat similar to text adventures. In this case though, 
there's no "guess the verb" issue, since you can type help <command> and get a 
description of what it does.
On alter Aeon, you play as a combination of the six classes, picking one to be 
your primary. Which class you choose will determine what style of character you 
end up with - a mage is going to have a lot of offensive spells but not a lot 
of health, whereas a warrior will focus on physical skills and be more sturdy. 
You can apply a bit of Dungeons and Dragons-esc logic to your choice, if you're 
familiar with that.
As for the connection bit, its worth pointing out that this is not an 
audiogame. Its purely text-based. Muds, in their simplest form, are telnet 
applications. The reason people recommend mush-z is because MushClient, the 
program that runs it, is a really, really powerful telnet client. Its where 
most of the work happens: processing the text you receive from the mud and 
acting on it, for example to play a sound or tell you that you're injured.
If you're running on windows 10, it'd probably be worthwhile for you to install 
mush-z to your documents folder, rather than program files. This may resolve 
some of the technical difficulties.
I know this hasn't covered all your questions, so let me know what else you 
need to know, and I'll see if I can help you get up and running.
Best,
John


From: Damien Sykes 
Sent: Tuesday, December 05, 2017 21:39
To: blind-gamers@groups.io 
Subject: [blind-gamers] MUDs

Hi there.
You know, I wasn’t sure if Alter Aeon was discussed on here much any more. 
Given that updates are still posted here that sends me a clear message that it 
is still popular.
I have been hesitant to try MUDs for a while due to the fact that I always knew 
them to be mainly textual, leading to a lot of confusion and frustration for 
beginners of the text gaming world, and a slight sense of anticlimax for those 
more used to real-time gaming such as myself.
However I was recently informed that MUDs have now become more than just the 
traditional text adventure style game and can now include audio, action hotkeys 
etc, like any other audio game might.
To that end, I have been recommended to, and trying to get into, AA. However so 
far I have found the whole concept confusing and almost advanced.
I know something like Crazy Party is no comparison to something like AA, but 
this is how clueless I am in that I’ll have to use it to try and conceptualise 
things in my head, as it is the closest thing I’m aware of.

1. To connect to a Crazy Party server you use Crazy Party and wait for players 
to connect. With AA, it seems there are various applications that will support 
it and there are people there all the time. Is this because AA is centrally 
rather than individually hosted? What are people doing and what would I be 
expected to do? Last thing I want is to find myself logged in, clueless as to 
what to do and have someone say, “what are you doing just sat there?” or even 
worse getting killed.
2. In Crazy Party you simply choose a username and host a server or choose one 
to connect to. AA seems to want character types, skill levels etc, which goes 
way over my head. Seems like AA is taking real life concepts like priests and 
crafters and fighters and the like, none of which I’m good at in real 
life...Are these just game related? What is expected from each profession and 
how do you learn it? Is this specific to AA or are all MUDs like this?
3. Despite the fact I was told that it was like a regular audio game, I’m still 
being asked to type in text commands. I always found this a little daunting in 
offline text adventures, given you have to know all the commands, what you can 
do with each command etc. Whereas an adventure game like Chillingham gives you 
a set list, a text adventure could have a whole host of relevant options. While 
I suppose this gives more replay value to those who are used to such systems, 
to those who have had little, if any, experience with this form of gaming it 
can be very confusing. Especially if you don’t know how movement works. To give 
an example, “Forward is not recognised as a valid exit”? I didn’t get that 
message on AA, but a text adventure I tried to see if I could get used to the 
system before deciding whether to try out MUDs.
4. Now for the software...AA seems to guide blind players to something called 
“MushZ”, which I believe is some derivative of another gaming system that is 
designed in such a way as to make it easier for us to play. Problem is, I’m 
getting tons of errors regarding TTS and sounds, and even more warnings about 
uninitialised variables. There’s nothing in the docs regarding this leading me 
to assume that I’m one of a few, if not alone, in having these errors.

Needless to say. MUDs still seem like a whole planet away from audio gaming and 
so I feel something a bit more is needed for beginners than, here’s the 
software, get playing. During the short spell I actually played MUDs several 
years ago, someone was practically holding my hand and guiding me every step of 
the way, so that when I lost contact with this person I pretty much had to stop 
because I still didn’t know what I was doing. Is there something I am missing? 
Are there thoughts from other beginners in this area? Or is it one of these 
merky areas where it’s hard for people to get into it unless you were 
practically brought up with it, kind of thing?
Cheers.
Damien.

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