And to be honest the only way to make a sim accessible is if say you do it like eurofly.

Thats a good sim, its accessible, weather its a real game is a different matter.

Ofcause the accessibility companies could get involved.

Can you imagine thoughh, get a message.

"this game requires a licence for jaws, and leasy and a licence for scripts which will cost 2000000 dollars to buy, please buy the games scripts from x website to play the game which will have half its puzzles removed so it can comply with the law."

No one will play it.

No one will buy jaws just for a game, and no one will make games accessible and they can argue it costs to much to bother.

Suddenly there are a lot of suits and the law will get removed to stop gaming companies going out of business.

A law is nice but it doesn't always work for you.

The big companies may or may not be able to handle it or sue for exemptions the small guys though.

If the law is to make games accessible, then it probably works both ways, the sighted will need to play our games etc.




On 6/5/2018 3:59 PM, QuentinC wrote:
Hello,

In tehory, of course they should.

In practice, they usually don't, whether by ignorance, or because they estimate that the cost to add such features don'tĀ  cover the benefits that they could get in blind people buying the game. Go explain them how many we are in the world...

However, I seriously doubt that some types of games are really accessibilisable. It depends on the core game mechanic, and, ammong others, the need for a permanent global view at opposed to local/1st personĀ  view.



.



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