Hi Tyler,
Well, that's me told. I wouldn't have known the difference. As I say, I
have absolutely no background in aircrafts. To be honest, a lot of that
message went way over my head.
Cheers,
Damien.
On 09/07/2020 02:19 pm, Tyler Chambliss wrote:
Well, as an aviation enthusiast who actually plays a mainstream flight
sim, yes it's actually possible. NVDA reads all the menus at least until
you start a flight, and most addon developers are very undrstanding and
we have a few addons that say that they have accessibility for screen
readers supported. Yeah you'll need a few things to get started, and as
of now you'll rely on an external auto pilot program to help you fly,
but if roomers are correct that won't be the case for long as the new
microsoft flight sim 2020 is roomered to be fully accessible. I don't
mean just the menus, that's already the case with lockheed martin's
prepared, which is what most BVI pilots use. As I said, that works
perfectly with NVDA, until you get into flight, then you'll have to use
OCR, but the new flight sim will go farther than that. Roomer has it
that it will be fully flyable by the blind. I read something a while
back that said that microsoft had fighter pilots that were blinded in
combat or lost vision later on testing the simulator, and I wouldn't be
surprised considering what they have done for accessibility recently, I
mean Narrator acts just like NVDA now, and About 5 or 10 years ago if
you told me that Narrator would get navigation commands and what not
like jaws and NVDA, I'd tell you that you were a liar. It's come a long
way. But case and point here, Euro fly isn't realistic by any sense of
the emagination. For one, the flight model is arcade like. All planes in
the game, I call it a game because it's not worthy of the title of
simulator in my opinion, but anyway, all planes have 2 engines, even
though they some of them like the Cesna 172 only have one, and the
bigger jets all have 4 engines. Speaking of engines, if you turn them
off you start falling as if you had just been shot down. Believe it or
not, planes can still fly for a while if all engine power is cut. The
reason why is because in a sense a plane is a glider that just so
happens to have engines, and in the case of older air liners and small
general aviation craft, propelers. Yes, you'll fall, because gravity,
but if you're in a Boeing 747 for example, and you're at 45000 feet in
the air, traveling at well over 200 miles per hour it's gonna take a
long while to fall, and sense physics exists you're still gonna move
forward as you slowly fall and added with the fact that you were already
moving pretty quick it's gonna take a while to lose the enitial
propultion force from the acceleration of the engines so you're not just
gonna stop moving and drop like a rock thrown from a building. Go look
it up. Also, the ATC is rediculous. Yes, specific planes have call signs
but unlike how Euro Fly does it the pilot doesn't carry the call sign
from one plane to the next if he or she is flying multiple planes which
they deffinately will be if you're working for an airline. So yeah if
you're a pilot that owns his or her own plane, you'll keep the same call
sign and probably won't have a flight number because you're not
affiliated with an airline, so if Euro Fly was a general aviation only
game the ATC would make a little more sense, but even without the
ability to change call signs and flight numbers the ATC feels more like
an automated service and less like someone is controling the airspace.
The biggest reason why, I feel that the ATC randmmly chooses a runway
for you to taxi to instead of choosing the one that has the least amount
of traffic incoming and outgoing, because if you remember in the earlly
days it was annoyingly difficult to get clearance because every time it
said the runways were busy even at small airports that don't get much
traffic. Also, the ATC wouldn't have you fluxuating in altitude unless
you were on approach to land or if there was bad weather or traffic
ahead. I remember at one point, I was at like 15000 feet and they made
me go to 5000, and I still had an hour to go. What the hell? Also
according to international aviation laws you may not exceed 250 nautical
miles per hour under 10000 feet altitude, Euro Fly makes no attempt to
stop me from going over that speed limit. Yeah the flight games on offer
that aren't the mainstream flight sim aren't very realistic at all.
Sent from my BrailleNote Touch Plus from HumanWare.
On Jul 9, 2020 7:04 AM, john <jpcarnemo...@gmail.com> wrote:
The only one I can comment on is TDV.
For that one, you just need to check speed (s) and angle (n), and
make sure they're low enough. If your too loose alarm (the buzz) is
going off and your angle is very low (I usually descend to a low
point, level, take out my landing gear, and then come in for the
final approach with barely a tap of the key), you should be fine.
The exact numbers are in the manual.
It's definitely a process that takes getting used to, but once you
figure it out it's not too bad.
On 7/9/2020 6:31, Damien Garwood wrote:
Hi,
Is there any way of learning flight simulators like 3D Velocity or
Eurofly if you've had no background in aeronautics and the like?
I know 3D Velocity has an active tutorial mode, but I'm good at
crashing even on that. Eurofly seems to have no interactive tutorial
at all, and the quickstart is turning my head into a gloopy mushy
kind of slowness that completely defeats the purpose and also
results in an earthshattering boom.
Cheers.
Damien.
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