I think this is a very good idea, as the Xbox is now accessible in itself, but 
there doesn't seem to be a listing of actual accessible games for it. 
I am an Xbox 1X user. 

Simon 


  ----- Original Message ----- 
  From: michael barnes 
  To: blind-gamers@groups.io 
  Sent: Tuesday, May 16, 2023 9:09 PM
  Subject: Re: [blind-gamers] A Dragon Reborn


  I would like to make another suggestion. Port your titles to the xBox since 
there are a lot of blind people on that platform.
  Do think about releasing the Windows version of the games free since Windows 
version of the games are not going to be supported.




    On May 15, 2023, at 6:34 PM, Cara Quinn <caraqu...@caraquinn.com> wrote:


    
    Hi all,




    First off, let me thank you for all of the support we’ve gotten in regard 
to our announcement today.




    It really means a lot to us and really is an inspiration as we move forward.




    We also want to extend our understanding and apologies to all of you who 
feel excluded or left out. This is absolutely not our intention, and I hope 
that is obvious. :) We would never dream of making members of our own community 
feel that way.




    Our decision really has to come down to what we can and can’t provide. As 
we mentioned, we are a small company and we want to do the best we can to 
continue to provide the highest-quality products that we can produce, so that 
we can offer the rich gaming experience that you’ve come to expect from us, and 
that we hold ourselves to offering.




    Regarding the platforms that we will be available on; We are not limiting 
ourselves to any one of the Apple platforms. For now, change Reaction and 
Silver Dollar are available on the Mac because of their older code-base. We are 
planning to update these to bring them to all apple platforms. Going forward, 
we are planning on all titles being available on all Apple platforms. The only 
exception to this might be the Apple Watch as some games may not be appropriate 
for the small format. So I hope this clears this up.




    Again, our apologies for any inconvenience this may cause. We sure hope 
that you choose to come along for the ride with us. As I said, your support and 
excitement really go a long way to keeping us doing what we do.




    We hope you’ll be with us on this journey.




    Cheers!


    Cara









      On May 15, 2023, at 10:51 AM, Cara Quinn <caraqu...@caraquinn.com> wrote:


      It's been a long while, but it's finally time to announce the start of a 
new chapter for Draconis Entertainment, LLC. The dragon is awakening yet again!

      This new incarnation of the company brings big and exciting changes. We 
will explain those and some of our plans for the future here, but know that we 
aren't spilling all the beans quite yet. What fun would that be!

      The world has moved on!

      Our first announcement is that we are bringing new and enhanced versions 
of our classic games, along with brand-new titles, into the modern age and on 
to Apple platforms, with an emphasis on iPhone! Thanks to VoiceOver, the 
overwhelming majority of the visually impaired community has access to at least 
one of Apple's operating systems, and this will make our games available to the 
widest possible audience. It's hard to believe sometimes, but that little 
rectangle of glass we all carry in our pockets has infinitely more power than 
any of the PCs or Macs that our legacy titles were developed on, and with the 
tight integration of Apple's operating systems, we will be able to easily make 
new releases available for iPhone, iPad, Mac, or AppleTV going forward. This 
approach means that we can integrate newer technologies like full 3D spatial 
audio, touch and accelerometer interaction, and support for console game 
controllers and advanced haptics.

      What does this mean for our Windows products?

      We know how beloved these games have been over the years—we love them 
too—and we want to bring all of them, with expansions and new features,  into 
the twenty-first century, so they can be enjoyed by new and old generations of 
gamers alike. The support cost for the original Windows games, some of which 
were new when Nintendo 64 was the hot ticket and Xbox didn't yet exist, is 
simply too high to manage for a small company like us, while also investing in 
the future. 

      We will be bringing our Windows development to a close and giving these 
games new life on iPhone, iPad, Mac, and AppleTV. That said, for the time 
being, we will continue to offer downloads of the installation packages for our 
legacy catalog on our site, and customers who purchased them may request 
replacement keys within reason. (For more details, see the Legacy section of 
our new website at https://draconis.llc.)

      Back in March, the legacy Draconis Score Server (DSS) and Draconis Online 
License Factory (DOLF) for the Windows versions of ChangeReaction 2 and 
SilverDollar, migrated to a new host and received some modernization. As you've 
already seen, this brought much needed stability to both of those services.

      So what’s up first?

      With all of that in mind, we're pleased to introduce major updates to the 
Mac versions of ChangeReaction and SilverDollar. Freed from the cross-platform 
constraints of developing for both macOS and Windows, we have been able to add 
some new features to these titles. The most exciting of which is full-support 
for any of the console game controllers supported by Apple platforms. These 
include the PlayStation DualShock 4 or DualSense 5, the Xbox X / S controllers, 
the Nintendo Switch JoyCons, any MFI controller, and others. SilverDollar now 
includes a great deal of new and remastered audio, support for Apple Silicon, 
and countless bug fixes and tweaks.

      These upgraded titles will be available as free updates to anyone who 
purchased them previously from the Mac App Store. SilverDollar 2.0 is out now 
and is available for free. ChangeReaction 3.0 will have its price reduced to 
$4.99 in the US when it is reintroduced in the coming weeks. (Prices will vary 
based on exchange rates.)

      Looking forward, the development to bring a mix of new and familiar 
titles to life is well-underway, and we can’t wait to show you what we’ve been 
working on! The future is bright.

      We know the dragon has been sleeping for a very long time. We appreciate 
your patience and support more than we can say. Thank you for the last twenty 
years. We hope you'll join us as the dragon is reborn.


      Cheers!

      Cara








  


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