the old titles for windows too?
i not sure if monkey bussines are from draconis..

> 16 maj 2023 kl. 23:51 skrev Cara Quinn <caraqu...@caraquinn.com>:
> 
> Hi Mattias, it’s our intention to port all of our titles. So this is 
> something that we’re really looking forward to.
> 
> Cheers!
> 
> Cara
> 
> 
> 
> 
> 
>> On May 16, 2023, at 3:48 PM, mattias <mjonsson1...@gmail.com> wrote:
>> 
>> cara? wich windows titles will be ported?
>> silverdollar yes
>> change riaction yes
>> any other?
>> 
>>> 16 maj 2023 kl. 23:43 skrev Cara Quinn <caraqu...@caraquinn.com>:
>>> 
>>> HI Michael and All,
>>> 
>>> Michael, thanks for your note.
>>> 
>>> As an XBox owner myself, while it would certainly be great to have more 
>>> accessible titles on the platform, I’m just not sure I may be explaining 
>>> the situation as clearly as I can, and I’m sorry for that.
>>> 
>>> When I say we do not have the resources for cross-platform development, 
>>> it’s not as if we do not have access to actual machines if we needed them.
>>> 
>>> What I mean is that in regard to our development time, we would not be able 
>>> to manage all of the hours that would need to go into this work.
>>> 
>>> this isn’t even getting into payment for our time.
>>> 
>>> So regarding porting titles to XBox when we would already not be able to 
>>> continue Windows development is just not in the cards as things stand right 
>>> now.
>>> 
>>> I’ve been on this list a while, as you all have, and I can’t help but note 
>>> that this type of discussion seems to come up again and again over the 
>>> years, and I have to wonder why this is?
>>> 
>>> anyone developing games for this community, whether they be an individual 
>>> or a company, seems to run into the same questions / concerns. Why is this?
>>> 
>>> Draconis is an ongoing endeavor which we would love to have as a main 
>>> source of support for us and our families in our day-to-day work. We simply 
>>> cannot make that happen if we’re constantly asked to basically give up 
>>> everything that we have and all past efforts as a donation.
>>> 
>>> Yes, there are some circumstances that would absolutely warrant this. If we 
>>> were no longer supporting these games at all, for example, but this is not 
>>> the case. We are simply porting these titles from Microsoft to Apple.
>>> 
>>> If we gave away everything that the company has, then how would we be able 
>>> to do anything for the community at all? -let alone attempt to sustain the 
>>> company?
>>> 
>>> In all seriousness, short of finding an angel investor, there is usually no 
>>> way to develop for the blind community in any kind of a sustainable way.
>>> 
>>> If you or anyone else has leads on funding that could assist us, I would 
>>> absolutely be open to suggestions.
>>> 
>>> Again, this is absolutely a serious question. We would certainly be open to 
>>> real avenues that would sustain the company for growth and further 
>>> development efforts.
>>> 
>>> I hope this offers a bit more clarity and discourse on this. 
>>> 
>>> thanks again for your suggestions and please feel free to continue the 
>>> great discussion.
>>> 
>>> Cheers!
>>> 
>>> Cara
>>> 
>>> 
>>> 
>>> 
>>> 
>>>> On May 16, 2023, at 2:09 PM, Michael barnes <c...@samobile.net> wrote:
>>>> 
>>>> I would like to make another suggestion. Port your titles to the xBox 
>>>> since there are a lot of blind people on that platform.
>>>> Do think about releasing the Windows version of the games free since 
>>>> Windows version of the games are not going to be supported.
>>>> 
>>>> 
>>>>> On May 15, 2023, at 6:34 PM, Cara Quinn <caraqu...@caraquinn.com> wrote:
>>>>> 
>>>>> 
>>>>> Hi all,
>>>>> 
>>>>> First off, let me thank you for all of the support we’ve gotten in regard 
>>>>> to our announcement today.
>>>>> 
>>>>> It really means a lot to us and really is an inspiration as we move 
>>>>> forward.
>>>>> 
>>>>> We also want to extend our understanding and apologies to all of you who 
>>>>> feel excluded or left out. This is absolutely not our intention, and I 
>>>>> hope that is obvious. :) We would never dream of making members of our 
>>>>> own community feel that way.
>>>>> 
>>>>> Our decision really has to come down to what we can and can’t provide. As 
>>>>> we mentioned, we are a small company and we want to do the best we can to 
>>>>> continue to provide the highest-quality products that we can produce, so 
>>>>> that we can offer the rich gaming experience that you’ve come to expect 
>>>>> from us, and that we hold ourselves to offering.
>>>>> 
>>>>> Regarding the platforms that we will be available on; We are not limiting 
>>>>> ourselves to any one of the Apple platforms. For now, change Reaction and 
>>>>> Silver Dollar are available on the Mac because of their older code-base. 
>>>>> We are planning to update these to bring them to all apple platforms. 
>>>>> Going forward, we are planning on all titles being available on all Apple 
>>>>> platforms. The only exception to this might be the Apple Watch as some 
>>>>> games may not be appropriate for the small format. So I hope this clears 
>>>>> this up.
>>>>> 
>>>>> Again, our apologies for any inconvenience this may cause. We sure hope 
>>>>> that you choose to come along for the ride with us. As I said, your 
>>>>> support and excitement really go a long way to keeping us doing what we 
>>>>> do.
>>>>> 
>>>>> We hope you’ll be with us on this journey.
>>>>> 
>>>>> Cheers!
>>>>> 
>>>>> Cara
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>>> On May 15, 2023, at 10:51 AM, Cara Quinn <caraqu...@caraquinn.com> wrote:
>>>>>> 
>>>>>> It's been a long while, but it's finally time to announce the start of a 
>>>>>> new chapter for Draconis Entertainment, LLC. The dragon is awakening yet 
>>>>>> again!
>>>>>> 
>>>>>> This new incarnation of the company brings big and exciting changes. We 
>>>>>> will explain those and some of our plans for the future here, but know 
>>>>>> that we aren't spilling all the beans quite yet. What fun would that be!
>>>>>> 
>>>>>> The world has moved on!
>>>>>> 
>>>>>> Our first announcement is that we are bringing new and enhanced versions 
>>>>>> of our classic games, along with brand-new titles, into the modern age 
>>>>>> and on to Apple platforms, with an emphasis on iPhone! Thanks to 
>>>>>> VoiceOver, the overwhelming majority of the visually impaired community 
>>>>>> has access to at least one of Apple's operating systems, and this will 
>>>>>> make our games available to the widest possible audience. It's hard to 
>>>>>> believe sometimes, but that little rectangle of glass we all carry in 
>>>>>> our pockets has infinitely more power than any of the PCs or Macs that 
>>>>>> our legacy titles were developed on, and with the tight integration of 
>>>>>> Apple's operating systems, we will be able to easily make new releases 
>>>>>> available for iPhone, iPad, Mac, or AppleTV going forward. This approach 
>>>>>> means that we can integrate newer technologies like full 3D spatial 
>>>>>> audio, touch and accelerometer interaction, and support for console game 
>>>>>> controllers and advanced haptics.
>>>>>> 
>>>>>> What does this mean for our Windows products?
>>>>>> 
>>>>>> We know how beloved these games have been over the years—we love them 
>>>>>> too—and we want to bring all of them, with expansions and new features,  
>>>>>> into the twenty-first century, so they can be enjoyed by new and old 
>>>>>> generations of gamers alike. The support cost for the original Windows 
>>>>>> games, some of which were new when Nintendo 64 was the hot ticket and 
>>>>>> Xbox didn't yet exist, is simply too high to manage for a small company 
>>>>>> like us, while also investing in the future. 
>>>>>> 
>>>>>> We will be bringing our Windows development to a close and giving these 
>>>>>> games new life on iPhone, iPad, Mac, and AppleTV. That said, for the 
>>>>>> time being, we will continue to offer downloads of the installation 
>>>>>> packages for our legacy catalog on our site, and customers who purchased 
>>>>>> them may request replacement keys within reason. (For more details, see 
>>>>>> the Legacy section of our new website at https://draconis.llc.)
>>>>>> 
>>>>>> Back in March, the legacy Draconis Score Server (DSS) and Draconis 
>>>>>> Online License Factory (DOLF) for the Windows versions of ChangeReaction 
>>>>>> 2 and SilverDollar, migrated to a new host and received some 
>>>>>> modernization. As you've already seen, this brought much needed 
>>>>>> stability to both of those services.
>>>>>> 
>>>>>> So what’s up first?
>>>>>> 
>>>>>> With all of that in mind, we're pleased to introduce major updates to 
>>>>>> the Mac versions of ChangeReaction and SilverDollar. Freed from the 
>>>>>> cross-platform constraints of developing for both macOS and Windows, we 
>>>>>> have been able to add some new features to these titles. The most 
>>>>>> exciting of which is full-support for any of the console game 
>>>>>> controllers supported by Apple platforms. These include the PlayStation 
>>>>>> DualShock 4 or DualSense 5, the Xbox X / S controllers, the Nintendo 
>>>>>> Switch JoyCons, any MFI controller, and others. SilverDollar now 
>>>>>> includes a great deal of new and remastered audio, support for Apple 
>>>>>> Silicon, and countless bug fixes and tweaks.
>>>>>> 
>>>>>> These upgraded titles will be available as free updates to anyone who 
>>>>>> purchased them previously from the Mac App Store. SilverDollar 2.0 is 
>>>>>> out now and is available for free. ChangeReaction 3.0 will have its 
>>>>>> price reduced to $4.99 in the US when it is reintroduced in the coming 
>>>>>> weeks. (Prices will vary based on exchange rates.)
>>>>>> 
>>>>>> Looking forward, the development to bring a mix of new and familiar 
>>>>>> titles to life is well-underway, and we can’t wait to show you what 
>>>>>> we’ve been working on! The future is bright.
>>>>>> 
>>>>>> We know the dragon has been sleeping for a very long time. We appreciate 
>>>>>> your patience and support more than we can say. Thank you for the last 
>>>>>> twenty years. We hope you'll join us as the dragon is reborn.
>>>>>> 
>>>>>> 
>>>>>> Cheers!
>>>>>> 
>>>>>> Cara
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>> 
>>> 
>> 
> 
> 



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