the old titles for windows too? i not sure if monkey bussines are from draconis..
> 16 maj 2023 kl. 23:51 skrev Cara Quinn <caraqu...@caraquinn.com>: > > Hi Mattias, it’s our intention to port all of our titles. So this is > something that we’re really looking forward to. > > Cheers! > > Cara > > > > > >> On May 16, 2023, at 3:48 PM, mattias <mjonsson1...@gmail.com> wrote: >> >> cara? wich windows titles will be ported? >> silverdollar yes >> change riaction yes >> any other? >> >>> 16 maj 2023 kl. 23:43 skrev Cara Quinn <caraqu...@caraquinn.com>: >>> >>> HI Michael and All, >>> >>> Michael, thanks for your note. >>> >>> As an XBox owner myself, while it would certainly be great to have more >>> accessible titles on the platform, I’m just not sure I may be explaining >>> the situation as clearly as I can, and I’m sorry for that. >>> >>> When I say we do not have the resources for cross-platform development, >>> it’s not as if we do not have access to actual machines if we needed them. >>> >>> What I mean is that in regard to our development time, we would not be able >>> to manage all of the hours that would need to go into this work. >>> >>> this isn’t even getting into payment for our time. >>> >>> So regarding porting titles to XBox when we would already not be able to >>> continue Windows development is just not in the cards as things stand right >>> now. >>> >>> I’ve been on this list a while, as you all have, and I can’t help but note >>> that this type of discussion seems to come up again and again over the >>> years, and I have to wonder why this is? >>> >>> anyone developing games for this community, whether they be an individual >>> or a company, seems to run into the same questions / concerns. Why is this? >>> >>> Draconis is an ongoing endeavor which we would love to have as a main >>> source of support for us and our families in our day-to-day work. We simply >>> cannot make that happen if we’re constantly asked to basically give up >>> everything that we have and all past efforts as a donation. >>> >>> Yes, there are some circumstances that would absolutely warrant this. If we >>> were no longer supporting these games at all, for example, but this is not >>> the case. We are simply porting these titles from Microsoft to Apple. >>> >>> If we gave away everything that the company has, then how would we be able >>> to do anything for the community at all? -let alone attempt to sustain the >>> company? >>> >>> In all seriousness, short of finding an angel investor, there is usually no >>> way to develop for the blind community in any kind of a sustainable way. >>> >>> If you or anyone else has leads on funding that could assist us, I would >>> absolutely be open to suggestions. >>> >>> Again, this is absolutely a serious question. We would certainly be open to >>> real avenues that would sustain the company for growth and further >>> development efforts. >>> >>> I hope this offers a bit more clarity and discourse on this. >>> >>> thanks again for your suggestions and please feel free to continue the >>> great discussion. >>> >>> Cheers! >>> >>> Cara >>> >>> >>> >>> >>> >>>> On May 16, 2023, at 2:09 PM, Michael barnes <c...@samobile.net> wrote: >>>> >>>> I would like to make another suggestion. Port your titles to the xBox >>>> since there are a lot of blind people on that platform. >>>> Do think about releasing the Windows version of the games free since >>>> Windows version of the games are not going to be supported. >>>> >>>> >>>>> On May 15, 2023, at 6:34 PM, Cara Quinn <caraqu...@caraquinn.com> wrote: >>>>> >>>>> >>>>> Hi all, >>>>> >>>>> First off, let me thank you for all of the support we’ve gotten in regard >>>>> to our announcement today. >>>>> >>>>> It really means a lot to us and really is an inspiration as we move >>>>> forward. >>>>> >>>>> We also want to extend our understanding and apologies to all of you who >>>>> feel excluded or left out. This is absolutely not our intention, and I >>>>> hope that is obvious. :) We would never dream of making members of our >>>>> own community feel that way. >>>>> >>>>> Our decision really has to come down to what we can and can’t provide. As >>>>> we mentioned, we are a small company and we want to do the best we can to >>>>> continue to provide the highest-quality products that we can produce, so >>>>> that we can offer the rich gaming experience that you’ve come to expect >>>>> from us, and that we hold ourselves to offering. >>>>> >>>>> Regarding the platforms that we will be available on; We are not limiting >>>>> ourselves to any one of the Apple platforms. For now, change Reaction and >>>>> Silver Dollar are available on the Mac because of their older code-base. >>>>> We are planning to update these to bring them to all apple platforms. >>>>> Going forward, we are planning on all titles being available on all Apple >>>>> platforms. The only exception to this might be the Apple Watch as some >>>>> games may not be appropriate for the small format. So I hope this clears >>>>> this up. >>>>> >>>>> Again, our apologies for any inconvenience this may cause. We sure hope >>>>> that you choose to come along for the ride with us. As I said, your >>>>> support and excitement really go a long way to keeping us doing what we >>>>> do. >>>>> >>>>> We hope you’ll be with us on this journey. >>>>> >>>>> Cheers! >>>>> >>>>> Cara >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>> On May 15, 2023, at 10:51 AM, Cara Quinn <caraqu...@caraquinn.com> wrote: >>>>>> >>>>>> It's been a long while, but it's finally time to announce the start of a >>>>>> new chapter for Draconis Entertainment, LLC. The dragon is awakening yet >>>>>> again! >>>>>> >>>>>> This new incarnation of the company brings big and exciting changes. We >>>>>> will explain those and some of our plans for the future here, but know >>>>>> that we aren't spilling all the beans quite yet. What fun would that be! >>>>>> >>>>>> The world has moved on! >>>>>> >>>>>> Our first announcement is that we are bringing new and enhanced versions >>>>>> of our classic games, along with brand-new titles, into the modern age >>>>>> and on to Apple platforms, with an emphasis on iPhone! Thanks to >>>>>> VoiceOver, the overwhelming majority of the visually impaired community >>>>>> has access to at least one of Apple's operating systems, and this will >>>>>> make our games available to the widest possible audience. It's hard to >>>>>> believe sometimes, but that little rectangle of glass we all carry in >>>>>> our pockets has infinitely more power than any of the PCs or Macs that >>>>>> our legacy titles were developed on, and with the tight integration of >>>>>> Apple's operating systems, we will be able to easily make new releases >>>>>> available for iPhone, iPad, Mac, or AppleTV going forward. This approach >>>>>> means that we can integrate newer technologies like full 3D spatial >>>>>> audio, touch and accelerometer interaction, and support for console game >>>>>> controllers and advanced haptics. >>>>>> >>>>>> What does this mean for our Windows products? >>>>>> >>>>>> We know how beloved these games have been over the years—we love them >>>>>> too—and we want to bring all of them, with expansions and new features, >>>>>> into the twenty-first century, so they can be enjoyed by new and old >>>>>> generations of gamers alike. The support cost for the original Windows >>>>>> games, some of which were new when Nintendo 64 was the hot ticket and >>>>>> Xbox didn't yet exist, is simply too high to manage for a small company >>>>>> like us, while also investing in the future. >>>>>> >>>>>> We will be bringing our Windows development to a close and giving these >>>>>> games new life on iPhone, iPad, Mac, and AppleTV. That said, for the >>>>>> time being, we will continue to offer downloads of the installation >>>>>> packages for our legacy catalog on our site, and customers who purchased >>>>>> them may request replacement keys within reason. (For more details, see >>>>>> the Legacy section of our new website at https://draconis.llc.) >>>>>> >>>>>> Back in March, the legacy Draconis Score Server (DSS) and Draconis >>>>>> Online License Factory (DOLF) for the Windows versions of ChangeReaction >>>>>> 2 and SilverDollar, migrated to a new host and received some >>>>>> modernization. As you've already seen, this brought much needed >>>>>> stability to both of those services. >>>>>> >>>>>> So what’s up first? >>>>>> >>>>>> With all of that in mind, we're pleased to introduce major updates to >>>>>> the Mac versions of ChangeReaction and SilverDollar. Freed from the >>>>>> cross-platform constraints of developing for both macOS and Windows, we >>>>>> have been able to add some new features to these titles. The most >>>>>> exciting of which is full-support for any of the console game >>>>>> controllers supported by Apple platforms. These include the PlayStation >>>>>> DualShock 4 or DualSense 5, the Xbox X / S controllers, the Nintendo >>>>>> Switch JoyCons, any MFI controller, and others. SilverDollar now >>>>>> includes a great deal of new and remastered audio, support for Apple >>>>>> Silicon, and countless bug fixes and tweaks. >>>>>> >>>>>> These upgraded titles will be available as free updates to anyone who >>>>>> purchased them previously from the Mac App Store. SilverDollar 2.0 is >>>>>> out now and is available for free. ChangeReaction 3.0 will have its >>>>>> price reduced to $4.99 in the US when it is reintroduced in the coming >>>>>> weeks. (Prices will vary based on exchange rates.) >>>>>> >>>>>> Looking forward, the development to bring a mix of new and familiar >>>>>> titles to life is well-underway, and we can’t wait to show you what >>>>>> we’ve been working on! The future is bright. >>>>>> >>>>>> We know the dragon has been sleeping for a very long time. We appreciate >>>>>> your patience and support more than we can say. Thank you for the last >>>>>> twenty years. We hope you'll join us as the dragon is reborn. >>>>>> >>>>>> >>>>>> Cheers! >>>>>> >>>>>> Cara >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>> >> > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#126255): https://groups.io/g/blind-gamers/message/126255 Mute This Topic: https://groups.io/mt/98907957/21656 Group Owner: blind-gamers+ow...@groups.io Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [arch...@mail-archive.com] -=-=-=-=-=-=-=-=-=-=-=-