cara? wich windows titles will be ported?
silverdollar yes
change riaction yes
any other?

> 16 maj 2023 kl. 23:43 skrev Cara Quinn <caraqu...@caraquinn.com>:
> 
> HI Michael and All,
> 
> Michael, thanks for your note.
> 
> As an XBox owner myself, while it would certainly be great to have more 
> accessible titles on the platform, I’m just not sure I may be explaining the 
> situation as clearly as I can, and I’m sorry for that.
> 
> When I say we do not have the resources for cross-platform development, it’s 
> not as if we do not have access to actual machines if we needed them.
> 
> What I mean is that in regard to our development time, we would not be able 
> to manage all of the hours that would need to go into this work.
> 
> this isn’t even getting into payment for our time.
> 
> So regarding porting titles to XBox when we would already not be able to 
> continue Windows development is just not in the cards as things stand right 
> now.
> 
> I’ve been on this list a while, as you all have, and I can’t help but note 
> that this type of discussion seems to come up again and again over the years, 
> and I have to wonder why this is?
> 
> anyone developing games for this community, whether they be an individual or 
> a company, seems to run into the same questions / concerns. Why is this?
> 
> Draconis is an ongoing endeavor which we would love to have as a main source 
> of support for us and our families in our day-to-day work. We simply cannot 
> make that happen if we’re constantly asked to basically give up everything 
> that we have and all past efforts as a donation.
> 
> Yes, there are some circumstances that would absolutely warrant this. If we 
> were no longer supporting these games at all, for example, but this is not 
> the case. We are simply porting these titles from Microsoft to Apple.
> 
> If we gave away everything that the company has, then how would we be able to 
> do anything for the community at all? -let alone attempt to sustain the 
> company?
> 
> In all seriousness, short of finding an angel investor, there is usually no 
> way to develop for the blind community in any kind of a sustainable way.
> 
> If you or anyone else has leads on funding that could assist us, I would 
> absolutely be open to suggestions.
> 
> Again, this is absolutely a serious question. We would certainly be open to 
> real avenues that would sustain the company for growth and further 
> development efforts.
> 
> I hope this offers a bit more clarity and discourse on this. 
> 
> thanks again for your suggestions and please feel free to continue the great 
> discussion.
> 
> Cheers!
> 
> Cara
> 
> 
> 
> 
> 
>> On May 16, 2023, at 2:09 PM, Michael barnes <c...@samobile.net> wrote:
>> 
>> I would like to make another suggestion. Port your titles to the xBox since 
>> there are a lot of blind people on that platform.
>> Do think about releasing the Windows version of the games free since Windows 
>> version of the games are not going to be supported.
>> 
>> 
>>> On May 15, 2023, at 6:34 PM, Cara Quinn <caraqu...@caraquinn.com> wrote:
>>> 
>>> 
>>> Hi all,
>>> 
>>> First off, let me thank you for all of the support we’ve gotten in regard 
>>> to our announcement today.
>>> 
>>> It really means a lot to us and really is an inspiration as we move forward.
>>> 
>>> We also want to extend our understanding and apologies to all of you who 
>>> feel excluded or left out. This is absolutely not our intention, and I hope 
>>> that is obvious. :) We would never dream of making members of our own 
>>> community feel that way.
>>> 
>>> Our decision really has to come down to what we can and can’t provide. As 
>>> we mentioned, we are a small company and we want to do the best we can to 
>>> continue to provide the highest-quality products that we can produce, so 
>>> that we can offer the rich gaming experience that you’ve come to expect 
>>> from us, and that we hold ourselves to offering.
>>> 
>>> Regarding the platforms that we will be available on; We are not limiting 
>>> ourselves to any one of the Apple platforms. For now, change Reaction and 
>>> Silver Dollar are available on the Mac because of their older code-base. We 
>>> are planning to update these to bring them to all apple platforms. Going 
>>> forward, we are planning on all titles being available on all Apple 
>>> platforms. The only exception to this might be the Apple Watch as some 
>>> games may not be appropriate for the small format. So I hope this clears 
>>> this up.
>>> 
>>> Again, our apologies for any inconvenience this may cause. We sure hope 
>>> that you choose to come along for the ride with us. As I said, your support 
>>> and excitement really go a long way to keeping us doing what we do.
>>> 
>>> We hope you’ll be with us on this journey.
>>> 
>>> Cheers!
>>> 
>>> Cara
>>> 
>>> 
>>> 
>>> 
>>> 
>>>> On May 15, 2023, at 10:51 AM, Cara Quinn <caraqu...@caraquinn.com> wrote:
>>>> 
>>>> It's been a long while, but it's finally time to announce the start of a 
>>>> new chapter for Draconis Entertainment, LLC. The dragon is awakening yet 
>>>> again!
>>>> 
>>>> This new incarnation of the company brings big and exciting changes. We 
>>>> will explain those and some of our plans for the future here, but know 
>>>> that we aren't spilling all the beans quite yet. What fun would that be!
>>>> 
>>>> The world has moved on!
>>>> 
>>>> Our first announcement is that we are bringing new and enhanced versions 
>>>> of our classic games, along with brand-new titles, into the modern age and 
>>>> on to Apple platforms, with an emphasis on iPhone! Thanks to VoiceOver, 
>>>> the overwhelming majority of the visually impaired community has access to 
>>>> at least one of Apple's operating systems, and this will make our games 
>>>> available to the widest possible audience. It's hard to believe sometimes, 
>>>> but that little rectangle of glass we all carry in our pockets has 
>>>> infinitely more power than any of the PCs or Macs that our legacy titles 
>>>> were developed on, and with the tight integration of Apple's operating 
>>>> systems, we will be able to easily make new releases available for iPhone, 
>>>> iPad, Mac, or AppleTV going forward. This approach means that we can 
>>>> integrate newer technologies like full 3D spatial audio, touch and 
>>>> accelerometer interaction, and support for console game controllers and 
>>>> advanced haptics.
>>>> 
>>>> What does this mean for our Windows products?
>>>> 
>>>> We know how beloved these games have been over the years—we love them 
>>>> too—and we want to bring all of them, with expansions and new features,  
>>>> into the twenty-first century, so they can be enjoyed by new and old 
>>>> generations of gamers alike. The support cost for the original Windows 
>>>> games, some of which were new when Nintendo 64 was the hot ticket and Xbox 
>>>> didn't yet exist, is simply too high to manage for a small company like 
>>>> us, while also investing in the future. 
>>>> 
>>>> We will be bringing our Windows development to a close and giving these 
>>>> games new life on iPhone, iPad, Mac, and AppleTV. That said, for the time 
>>>> being, we will continue to offer downloads of the installation packages 
>>>> for our legacy catalog on our site, and customers who purchased them may 
>>>> request replacement keys within reason. (For more details, see the Legacy 
>>>> section of our new website at https://draconis.llc.)
>>>> 
>>>> Back in March, the legacy Draconis Score Server (DSS) and Draconis Online 
>>>> License Factory (DOLF) for the Windows versions of ChangeReaction 2 and 
>>>> SilverDollar, migrated to a new host and received some modernization. As 
>>>> you've already seen, this brought much needed stability to both of those 
>>>> services.
>>>> 
>>>> So what’s up first?
>>>> 
>>>> With all of that in mind, we're pleased to introduce major updates to the 
>>>> Mac versions of ChangeReaction and SilverDollar. Freed from the 
>>>> cross-platform constraints of developing for both macOS and Windows, we 
>>>> have been able to add some new features to these titles. The most exciting 
>>>> of which is full-support for any of the console game controllers supported 
>>>> by Apple platforms. These include the PlayStation DualShock 4 or DualSense 
>>>> 5, the Xbox X / S controllers, the Nintendo Switch JoyCons, any MFI 
>>>> controller, and others. SilverDollar now includes a great deal of new and 
>>>> remastered audio, support for Apple Silicon, and countless bug fixes and 
>>>> tweaks.
>>>> 
>>>> These upgraded titles will be available as free updates to anyone who 
>>>> purchased them previously from the Mac App Store. SilverDollar 2.0 is out 
>>>> now and is available for free. ChangeReaction 3.0 will have its price 
>>>> reduced to $4.99 in the US when it is reintroduced in the coming weeks. 
>>>> (Prices will vary based on exchange rates.)
>>>> 
>>>> Looking forward, the development to bring a mix of new and familiar titles 
>>>> to life is well-underway, and we can’t wait to show you what we’ve been 
>>>> working on! The future is bright.
>>>> 
>>>> We know the dragon has been sleeping for a very long time. We appreciate 
>>>> your patience and support more than we can say. Thank you for the last 
>>>> twenty years. We hope you'll join us as the dragon is reborn.
>>>> 
>>>> 
>>>> Cheers!
>>>> 
>>>> Cara
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>> 
> 
> 



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