Hi Mattias, it’s our intention to port all of our titles. So this is something 
that we’re really looking forward to.

Cheers!

Cara





> On May 16, 2023, at 3:48 PM, mattias <mjonsson1...@gmail.com> wrote:
> 
> cara? wich windows titles will be ported?
> silverdollar yes
> change riaction yes
> any other?
> 
>> 16 maj 2023 kl. 23:43 skrev Cara Quinn <caraqu...@caraquinn.com>:
>> 
>> HI Michael and All,
>> 
>> Michael, thanks for your note.
>> 
>> As an XBox owner myself, while it would certainly be great to have more 
>> accessible titles on the platform, I’m just not sure I may be explaining the 
>> situation as clearly as I can, and I’m sorry for that.
>> 
>> When I say we do not have the resources for cross-platform development, it’s 
>> not as if we do not have access to actual machines if we needed them.
>> 
>> What I mean is that in regard to our development time, we would not be able 
>> to manage all of the hours that would need to go into this work.
>> 
>> this isn’t even getting into payment for our time.
>> 
>> So regarding porting titles to XBox when we would already not be able to 
>> continue Windows development is just not in the cards as things stand right 
>> now.
>> 
>> I’ve been on this list a while, as you all have, and I can’t help but note 
>> that this type of discussion seems to come up again and again over the 
>> years, and I have to wonder why this is?
>> 
>> anyone developing games for this community, whether they be an individual or 
>> a company, seems to run into the same questions / concerns. Why is this?
>> 
>> Draconis is an ongoing endeavor which we would love to have as a main source 
>> of support for us and our families in our day-to-day work. We simply cannot 
>> make that happen if we’re constantly asked to basically give up everything 
>> that we have and all past efforts as a donation.
>> 
>> Yes, there are some circumstances that would absolutely warrant this. If we 
>> were no longer supporting these games at all, for example, but this is not 
>> the case. We are simply porting these titles from Microsoft to Apple.
>> 
>> If we gave away everything that the company has, then how would we be able 
>> to do anything for the community at all? -let alone attempt to sustain the 
>> company?
>> 
>> In all seriousness, short of finding an angel investor, there is usually no 
>> way to develop for the blind community in any kind of a sustainable way.
>> 
>> If you or anyone else has leads on funding that could assist us, I would 
>> absolutely be open to suggestions.
>> 
>> Again, this is absolutely a serious question. We would certainly be open to 
>> real avenues that would sustain the company for growth and further 
>> development efforts.
>> 
>> I hope this offers a bit more clarity and discourse on this. 
>> 
>> thanks again for your suggestions and please feel free to continue the great 
>> discussion.
>> 
>> Cheers!
>> 
>> Cara
>> 
>> 
>> 
>> 
>> 
>>> On May 16, 2023, at 2:09 PM, Michael barnes <c...@samobile.net> wrote:
>>> 
>>> I would like to make another suggestion. Port your titles to the xBox since 
>>> there are a lot of blind people on that platform.
>>> Do think about releasing the Windows version of the games free since 
>>> Windows version of the games are not going to be supported.
>>> 
>>> 
>>>> On May 15, 2023, at 6:34 PM, Cara Quinn <caraqu...@caraquinn.com> wrote:
>>>> 
>>>> 
>>>> Hi all,
>>>> 
>>>> First off, let me thank you for all of the support we’ve gotten in regard 
>>>> to our announcement today.
>>>> 
>>>> It really means a lot to us and really is an inspiration as we move 
>>>> forward.
>>>> 
>>>> We also want to extend our understanding and apologies to all of you who 
>>>> feel excluded or left out. This is absolutely not our intention, and I 
>>>> hope that is obvious. :) We would never dream of making members of our own 
>>>> community feel that way.
>>>> 
>>>> Our decision really has to come down to what we can and can’t provide. As 
>>>> we mentioned, we are a small company and we want to do the best we can to 
>>>> continue to provide the highest-quality products that we can produce, so 
>>>> that we can offer the rich gaming experience that you’ve come to expect 
>>>> from us, and that we hold ourselves to offering.
>>>> 
>>>> Regarding the platforms that we will be available on; We are not limiting 
>>>> ourselves to any one of the Apple platforms. For now, change Reaction and 
>>>> Silver Dollar are available on the Mac because of their older code-base. 
>>>> We are planning to update these to bring them to all apple platforms. 
>>>> Going forward, we are planning on all titles being available on all Apple 
>>>> platforms. The only exception to this might be the Apple Watch as some 
>>>> games may not be appropriate for the small format. So I hope this clears 
>>>> this up.
>>>> 
>>>> Again, our apologies for any inconvenience this may cause. We sure hope 
>>>> that you choose to come along for the ride with us. As I said, your 
>>>> support and excitement really go a long way to keeping us doing what we do.
>>>> 
>>>> We hope you’ll be with us on this journey.
>>>> 
>>>> Cheers!
>>>> 
>>>> Cara
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>>> On May 15, 2023, at 10:51 AM, Cara Quinn <caraqu...@caraquinn.com> wrote:
>>>>> 
>>>>> It's been a long while, but it's finally time to announce the start of a 
>>>>> new chapter for Draconis Entertainment, LLC. The dragon is awakening yet 
>>>>> again!
>>>>> 
>>>>> This new incarnation of the company brings big and exciting changes. We 
>>>>> will explain those and some of our plans for the future here, but know 
>>>>> that we aren't spilling all the beans quite yet. What fun would that be!
>>>>> 
>>>>> The world has moved on!
>>>>> 
>>>>> Our first announcement is that we are bringing new and enhanced versions 
>>>>> of our classic games, along with brand-new titles, into the modern age 
>>>>> and on to Apple platforms, with an emphasis on iPhone! Thanks to 
>>>>> VoiceOver, the overwhelming majority of the visually impaired community 
>>>>> has access to at least one of Apple's operating systems, and this will 
>>>>> make our games available to the widest possible audience. It's hard to 
>>>>> believe sometimes, but that little rectangle of glass we all carry in our 
>>>>> pockets has infinitely more power than any of the PCs or Macs that our 
>>>>> legacy titles were developed on, and with the tight integration of 
>>>>> Apple's operating systems, we will be able to easily make new releases 
>>>>> available for iPhone, iPad, Mac, or AppleTV going forward. This approach 
>>>>> means that we can integrate newer technologies like full 3D spatial 
>>>>> audio, touch and accelerometer interaction, and support for console game 
>>>>> controllers and advanced haptics.
>>>>> 
>>>>> What does this mean for our Windows products?
>>>>> 
>>>>> We know how beloved these games have been over the years—we love them 
>>>>> too—and we want to bring all of them, with expansions and new features,  
>>>>> into the twenty-first century, so they can be enjoyed by new and old 
>>>>> generations of gamers alike. The support cost for the original Windows 
>>>>> games, some of which were new when Nintendo 64 was the hot ticket and 
>>>>> Xbox didn't yet exist, is simply too high to manage for a small company 
>>>>> like us, while also investing in the future. 
>>>>> 
>>>>> We will be bringing our Windows development to a close and giving these 
>>>>> games new life on iPhone, iPad, Mac, and AppleTV. That said, for the time 
>>>>> being, we will continue to offer downloads of the installation packages 
>>>>> for our legacy catalog on our site, and customers who purchased them may 
>>>>> request replacement keys within reason. (For more details, see the Legacy 
>>>>> section of our new website at https://draconis.llc.)
>>>>> 
>>>>> Back in March, the legacy Draconis Score Server (DSS) and Draconis Online 
>>>>> License Factory (DOLF) for the Windows versions of ChangeReaction 2 and 
>>>>> SilverDollar, migrated to a new host and received some modernization. As 
>>>>> you've already seen, this brought much needed stability to both of those 
>>>>> services.
>>>>> 
>>>>> So what’s up first?
>>>>> 
>>>>> With all of that in mind, we're pleased to introduce major updates to the 
>>>>> Mac versions of ChangeReaction and SilverDollar. Freed from the 
>>>>> cross-platform constraints of developing for both macOS and Windows, we 
>>>>> have been able to add some new features to these titles. The most 
>>>>> exciting of which is full-support for any of the console game controllers 
>>>>> supported by Apple platforms. These include the PlayStation DualShock 4 
>>>>> or DualSense 5, the Xbox X / S controllers, the Nintendo Switch JoyCons, 
>>>>> any MFI controller, and others. SilverDollar now includes a great deal of 
>>>>> new and remastered audio, support for Apple Silicon, and countless bug 
>>>>> fixes and tweaks.
>>>>> 
>>>>> These upgraded titles will be available as free updates to anyone who 
>>>>> purchased them previously from the Mac App Store. SilverDollar 2.0 is out 
>>>>> now and is available for free. ChangeReaction 3.0 will have its price 
>>>>> reduced to $4.99 in the US when it is reintroduced in the coming weeks. 
>>>>> (Prices will vary based on exchange rates.)
>>>>> 
>>>>> Looking forward, the development to bring a mix of new and familiar 
>>>>> titles to life is well-underway, and we can’t wait to show you what we’ve 
>>>>> been working on! The future is bright.
>>>>> 
>>>>> We know the dragon has been sleeping for a very long time. We appreciate 
>>>>> your patience and support more than we can say. Thank you for the last 
>>>>> twenty years. We hope you'll join us as the dragon is reborn.
>>>>> 
>>>>> 
>>>>> Cheers!
>>>>> 
>>>>> Cara
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>> 
>> 
> 
> 



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