Hi, Joseph. In the case of the star Wars game the saber will be able to be controlled by keyboards, joysticks, mice, etc.
Joseph Weakland wrote: > if you did develop such a game would keyboard be able to manage sabre > movement or would be just mouse control > > joseph weakland > email/msn messenger: > [EMAIL PROTECTED] > (all outgoing email scanned by avast) > ----- Original Message ----- > From: Thomas Ward > To: [email protected] > Sent: Monday, December 26, 2005 7:16 AM > Subject: Re: audyssey: starwars storyline stuff > > > Hi, Allan and Brandon. > Your ideas of mouse saber movement is cool, but just remember we must > stick to a initial production budget of time and testing and any > physical expenses that > may arise. > allan thompson wrote: > >> Hi Brandon, >> I seem to recall a computer game when I could see that was called Die by >> the >> sword. It did exactly as you are talking about. The players character was >> third person, and the sword could be controlled with the mouse. It was >> really neat. >> As a matter of fact, that game allowed you to preprogram sword movements >> in, >> so that you could actually invent sword styles and swings. It would >> probably >> be a little too much for the star wars game we are talking about, but the >> mouse sword use does work. >> happy holidays, >> allan >> ----- Original Message ----- >> From: "Brandon Cole" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Saturday, December 24, 2005 8:28 PM >> Subject: Re: audyssey: starwars storyline stuff >> >> >> >> >>> No no no, just the opposite. Keys for movement, mouse for the saber. >>> ----- Original Message ----- >>> From: "Mike Babcock" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Saturday, December 24, 2005 8:27 PM >>> Subject: Re: audyssey: starwars storyline stuff >>> >>> >>> >>> >>>> keys for the wheapons, and mouse for the movement of the person maby? >>>> ---------- >>>> "DAMN MY CHARISMA" >>>> Check out my blog at: >>>> http://blindyblog.blogspot.com >>>> I think you will like it. If you set up your own free blog, send it to >>>> me. >>>> "And can you offer me proof of your existence? How can you, when neither >>>> modern science, nor philosophy can explain what life is?" Ghost In the >>>> Shell >>>> "Men have always fought each other, have always created chaos; that's >>>> familiar and safe. They always know where they are in those >>>> circumstances. >>>> But, to >>>> Hazardly step into the unknown and love one another is far to risky for >>>> them." Demon City Shin Joku >>>> Block quote end >>>> >>>> >>>> ----- Original Message ----- >>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>>> To: <[email protected]> >>>> Sent: Saturday, December 24, 2005 4:43 PM >>>> Subject: Re: audyssey: starwars storyline stuff >>>> >>>> >>>> >>>> >>>>> Hi, Brandon. >>>>> That is another area we do need to discuss. How to control our light >>>>> saber. I know in games like Ambush at Altyr 5 you don't get much choice >>>>> or control over the saber. You Just press control, and the game does >>>>> it's thing. Which is how it currently works in this game. >>>>> However, I have thought of giving a player control ove the saber. Like >>>>> left, and right arrow keys to pan left and right. Problem is that if the >>>>> player needs to move you will have to be able to move while using the >>>>> saber. >>>>> Same goes for game devices. If we are using a modern game pad with two >>>>> sticks on it it would be logical to use one for navigating and one for >>>>> fighting. >>>>> However, I know of several joysticks that only have one stick on it, and >>>>> they would not be able to do that at all. >>>>> With the mouse you could swing saber left and right, and probably make >>>>> other moves which would be cool. However, if you want to use the mouse >>>>> to turn your character or move it in anyway you are scrued unless you >>>>> have a special click to disable saber for a while. >>>>> So input is something I think needs to be discussed. >>>>> >>>>> >>>>> Brandon Cole wrote: >>>>> >>>>> >>>>>> Oooo! That'd be fun! Swing your lightsaber with the mouse! That would >>>>>> allow >>>>>> for tons of possible saber maneuvers as you fought. >>>>>> ----- Original Message ----- >>>>>> From: "James from Alchemy" <[EMAIL PROTECTED]> >>>>>> To: <[email protected]> >>>>>> Sent: Saturday, December 24, 2005 4:21 PM >>>>>> Subject: RE: audyssey: starwars storyline stuff >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> Light saber duel.. mouse demo two? heheh >>>>>>> >>>>>>> -----Original Message----- >>>>>>> From: [email protected] [mailto:[EMAIL PROTECTED] >>>>>>> On >>>>>>> Behalf Of Thomas Ward >>>>>>> Sent: Saturday, December 24, 2005 1:19 PM >>>>>>> To: [email protected] >>>>>>> Subject: Re: audyssey: starwars storyline stuff >>>>>>> >>>>>>> Hi, Jamie. >>>>>>> Without a doubt. No good Star Wars Jedi game is any good without a few >>>>>>> saber duels. Smile. >>>>>>> Besides storm troopers, droids, etc usually make boring enemies. >>>>>>> In the couple of games I have gotten my hands on even a blind man can >>>>>>> kick their butts with the force. Although, I am playing at the >>>>>>> beginner >>>>>>> level. >>>>>>> >>>>>>> >>>>>>> >>>>>>> Jamie Coady wrote: >>>>>>> >>>>>>> >>>>>>> >>>>>>>> it would be good but you have got to have light sabers at some >>>>>>>> point >>>>>>>> >>>>>>>> -----Original Message----- >>>>>>>> From: [email protected] >>>>>>>> [mailto:[EMAIL PROTECTED] >>>>>>>> Behalf Of allan thompson >>>>>>>> Sent: 23 December 2005 21:26 >>>>>>>> To: [email protected] >>>>>>>> Subject: audyssey: starwars storyline stuff >>>>>>>> >>>>>>>> >>>>>>>> Hi, >>>>>>>> I love the movies, not so much the books of the star wars universe. I >>>>>>>> did >>>>>>>> however spend many years playing Starwars in a RPG capacity first >>>>>>>> from >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> west >>>>>>> >>>>>>> >>>>>>> >>>>>>>> end games, then wizards of the coast. >>>>>>>> My suggestion for a story would be kind of simple. >>>>>>>> At the end of revenge of the sith the emperor had darth vader give >>>>>>>> the >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> order >>>>>>> >>>>>>> >>>>>>> >>>>>>>> to shut down the droid army of the seperatists. Perhaps the emperor >>>>>>>> then >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> had >>>>>>> >>>>>>> >>>>>>> >>>>>>>> this huge resource stored away somewhere for a rainy day. >>>>>>>> Now it is after the return of the jedi and your character is just >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> starting >>>>>>> >>>>>>> >>>>>>> >>>>>>>> his career on Coruscant in the Jedi Temple. You are given the task >>>>>>>> of >>>>>>>> finding out if a rumor is true that a certain "insert evil dark >>>>>>>> force >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> using >>>>>>> >>>>>>> >>>>>>> >>>>>>>> leader here" might have discovered that this droid army exists and >>>>>>>> would >>>>>>>> like nothing better than to find it, reactivate it and use it against >>>>>>>> the >>>>>>>> fledgling new republic. >>>>>>>> So your job is to not only discover the truth of this rumor, but to >>>>>>>> foil >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> it >>>>>>> >>>>>>> >>>>>>> >>>>>>>> and stop the evil leader. >>>>>>>> This job would take you across the galaxy as you go into the >>>>>>>> coruscant >>>>>>>> underground to look into the old empire vaults for information. It >>>>>>>> could >>>>>>>> lead the character to tatooine where you would have to race a >>>>>>>> podracer, >>>>>>>> or >>>>>>>> fight a rancor to earn the right to question the new hutt crime >>>>>>>> lord. >>>>>>>> You >>>>>>>> could fly to the lava planet mustafar and using a droid hack into >>>>>>>> the >>>>>>>> records of the seperatists where you find the operatives of the >>>>>>>> evil >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> leader >>>>>>> >>>>>>> >>>>>>> >>>>>>>> doing the same. From there it could be a race to find the three >>>>>>>> seperate >>>>>>>> code cubes that will reawaken the long slumbering droids and the >>>>>>>> huge >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> droid >>>>>>> >>>>>>> >>>>>>> >>>>>>>> fleet. >>>>>>>> This could involve space battles using turrents like in a new hope >>>>>>>> to >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> shoot >>>>>>> >>>>>>> >>>>>>> >>>>>>>> incoming fighters, docking with the enemy battleship and trying to >>>>>>>> steal >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> one >>>>>>> >>>>>>> >>>>>>> >>>>>>>> of the cubes, or even fighting off a bounty hunter hired to take you >>>>>>>> out >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> of >>>>>>> >>>>>>> >>>>>>> >>>>>>>> the running. >>>>>>>> In the end, the character would have the cubes stolen from him thru >>>>>>>> trick >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> or >>>>>>> >>>>>>> >>>>>>> >>>>>>>> betrayal and in the last level the player must fight the evil leader >>>>>>>> himself before he can fully awaken the droid army. >>>>>>>> Well, that is my two credits. >>>>>>>> If nothing else, I hope it gave you some interesting ideas. >>>>>>>> merry christmas >>>>>>>> allan >>>>>>>> >>>>>>>> >>>>>>>> [Non-text portions of this message have been removed] >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> to leave send a blank Email to: >>>>>>>> [EMAIL PROTECTED] >>>>>>>> You can contact the list owners/moderators by Emailing >>>>>>>> [EMAIL PROTECTED] >>>>>>>> to go nomail send a blank message to: >>>>>>>> [EMAIL PROTECTED] >>>>>>>> change "nomail" to "normal" to resume messages. >>>>>>>> Yahoo! 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