this, one, has, to, agree.
----------
"DAMN MY CHARISMA"
Check out my blog at:
http://blindyblog.blogspot.com
I think you will like it. If you set up your own free blog, send it to me.
"And can you offer me proof of your existence? How can you, when neither 
modern science, nor philosophy can explain what life is?" Ghost In the Shell
"Men have always fought each other, have always created chaos; that's 
familiar and safe. They always know where they are in those circumstances. 
But, to
Hazardly step into the unknown and love one another is far to risky for 
them." Demon City Shin Joku
Block quote end


----- Original Message ----- 
From: "Kai" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, December 26, 2005 11:55 AM
Subject: RE: audyssey: starwars storyline stuff


> Greetings Thomas.
>
> Interesting that you should mention the game control setup. I have a
> Logitech Rumblepad II, which is modeled after the PS2-type controllers.
> This means I have access to two analog sticks, a digital POV-hat, and
> approximately 12 programmable buttons.
>
> With this kind of set-up, the POV-Hat could be used to manipulate menus,
> the left analog stick for character movement, and the right for saber
> control. And since each stick is depressible, the left producing button
> 11 and the right producing button 12 when depressed, you could program
> the left analog stick as follows :
> Button 11 + forward: Jump forward.
> Button 11 + back: jump backwards.
> Button 11 + left/right: Jump left/right, respectively.
> Button 11 on its own: Duck/kneal.
> Button 12: Saber strike.
>
> You could then set up multiple patterned movements of left and right
> sticks, plus the various other buttons to create special saber
> techniques, character maneuvers, etc.
> I really see the game controller method as the most flexible.
>
> Kai
>
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED]
> On Behalf Of Thomas Ward
> Sent: Monday, December 26, 2005 11:23 AM
> To: [email protected]
> Subject: Re: audyssey: starwars storyline stuff
>
>
> Hi, Joseph.
> In the case of the star Wars game the saber will be able to be
> controlled by keyboards, joysticks, mice, etc.
>
>
> Joseph Weakland wrote:
>> if you did develop such a game would keyboard be able to manage sabre
> movement or would be just mouse control
>>
>> joseph weakland
>> email/msn messenger:
>> [EMAIL PROTECTED]
>> (all outgoing email scanned by avast)
>>   ----- Original Message ----- 
>>   From:   Thomas   Ward
>>   To: [email protected]
>>   Sent: Monday, December 26, 2005 7:16   AM
>>   Subject: Re: audyssey: starwars storyline   stuff
>>
>>
>> Hi, Allan and Brandon.
>> Your ideas of mouse saber   movement is cool, but just remember we
> must
>> stick to a initial production   budget of time and testing and any
>> physical expenses that
>> may   arise.
>> allan thompson wrote:
>>
>>> Hi Brandon,
>>> I seem to recall a   computer game when I could see that was called
> Die by the
>>> sword. It   did exactly as you are talking about. The players
> character  was
>>>   third person, and the sword could be controlled with the mouse. It
> was
>>> really neat.
>>> As a matter of fact, that game allowed you to   preprogram sword
> movements in,
>>> so that you could actually invent   sword styles and swings. It would
> probably
>>> be a little too much for   the star wars game we are talking about,
> but the
>>> mouse sword use does   work.
>>> happy holidays,
>>> allan
>>> ----- Original Message   ----- 
>>> From: "Brandon Cole" <[EMAIL PROTECTED]>
>>>   To: <[email protected]>
>>> Sent: Saturday, December 24,   2005 8:28 PM
>>> Subject: Re: audyssey: starwars storyline   stuff
>>>
>>>
>>>
>>>
>>>> No no no, just the   opposite. Keys for movement, mouse for the
> saber.
>>>> ----- Original   Message ----- 
>>>> From: "Mike Babcock"   <[EMAIL PROTECTED]>
>>>> To:   <[email protected]>
>>>> Sent: Saturday, December 24,   2005 8:27 PM
>>>> Subject: Re: audyssey: starwars storyline   stuff
>>>>
>>>>
>>>>
>>>>
>>>>> keys for the wheapons, and mouse for the movement of the   person
> maby?
>>>>> ----------
>>>>> "DAMN MY   CHARISMA"
>>>>> Check out my blog at:
>>>>> http://blindyblog.blogspot.com
>>>>>   I think you will like it. If you set up your own free blog, send
> it to
>>>>> me.
>>>>> "And can you offer me proof of your   existence? How can you, when
> neither
>>>>> modern science, nor   philosophy can explain what life is?" Ghost
> In the
>>>>>   Shell
>>>>> "Men have always fought each other, have always created   chaos;
> that's
>>>>> familiar and safe. They always know where they   are in those
>>>>> circumstances.
>>>>> But,   to
>>>>> Hazardly step into the unknown and love one another is far   to
> risky for
>>>>> them." Demon City Shin Joku
>>>>> Block   quote end
>>>>>
>>>>>
>>>>> ----- Original   Message ----- 
>>>>> From: "Thomas Ward"   <[EMAIL PROTECTED]>
>>>>> To:   <[email protected]>
>>>>> Sent: Saturday, December   24, 2005 4:43 PM
>>>>> Subject: Re: audyssey: starwars storyline   stuff
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>> Hi, Brandon.
>>>>>> That is another area we   do need to discuss. How to control our
> light
>>>>>> saber. I know   in games like Ambush at Altyr 5 you don't get much
> choice
>>>>>>   or control over the saber. You Just press control, and  the game
> does
>>>>>> it's thing. Which is how it currently works in this   game.
>>>>>> However, I have thought of giving a player control   ove the
> saber. Like
>>>>>> left, and right arrow keys to pan left   and right. Problem is
> that if the
>>>>>> player needs to move you   will have to be able to move while
> using the
>>>>>>   saber.
>>>>>> Same goes for game devices. If we are using a   modern game pad
> with two
>>>>>> sticks on it it would be logical   to use one for navigating and
> one for
>>>>>>   fighting.
>>>>>> However, I know of several joysticks that only   have one stick on
> it, and
>>>>>> they would not be able to do   that at all.
>>>>>> With the mouse you could swing saber left and   right, and
> probably make
>>>>>> other moves which would be cool.   However, if you want to use the
> mouse
>>>>>> to turn your   character or move it in anyway you are scrued
> unless you
>>>>>>   have a special click to disable saber for a while.
>>>>>> So   input is something I think needs to be   discussed.
>>>>>>
>>>>>>
>>>>>> Brandon   Cole   wrote:
>>>>>>
>>>>>>
>>>>>>> Oooo! That'd be fun! Swing your lightsaber with the   mouse! That
> would
>>>>>>> allow
>>>>>>> for   tons of possible saber maneuvers as you fought.
>>>>>>> -----   Original Message ----- 
>>>>>>> From: "James from Alchemy"   <[EMAIL PROTECTED]>
>>>>>>> To:   <[email protected]>
>>>>>>> Sent: Saturday,   December 24, 2005 4:21 PM
>>>>>>> Subject: RE: audyssey:   starwars storyline   stuff
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> Light saber duel.. mouse demo two?   heheh
>>>>>>>>
>>>>>>>> -----Original   Message-----
>>>>>>>> From: [email protected]
> [mailto:[EMAIL PROTECTED]
>>>>>>>>   On
>>>>>>>> Behalf Of Thomas   Ward
>>>>>>>> Sent: Saturday, December 24, 2005 1:19   PM
>>>>>>>> To:   [email protected]
>>>>>>>> Subject: Re: audyssey:   starwars storyline   stuff
>>>>>>>>
>>>>>>>> Hi,   Jamie.
>>>>>>>> Without a doubt. No good Star Wars Jedi   game is any good
> without a few
>>>>>>>> saber duels.   Smile.
>>>>>>>> Besides storm troopers, droids, etc usually   make boring
> enemies.
>>>>>>>> In the couple of games I have   gotten my hands on even a blind
> man can
>>>>>>>> kick their   butts with the force. Although, I am playing at the
>
>>>>>>>> beginner
>>>>>>>>   level.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>   Jamie Coady   wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> it would be good but you have got to have   light sabers at
> some   point
>>>>>>>>>
>>>>>>>>>   -----Original Message-----
>>>>>>>>> From:   [email protected]
>>>>>>>>>   [mailto:[EMAIL PROTECTED]
>>>>>>>>> Behalf   Of allan thompson
>>>>>>>>> Sent: 23 December 2005   21:26
>>>>>>>>> To:   [email protected]
>>>>>>>>> Subject: audyssey:   starwars storyline   stuff
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>   Hi,
>>>>>>>>> I love the movies, not so much the books   of the star wars
> universe. I
>>>>>>>>>   did
>>>>>>>>> however spend many years playing Starwars   in a RPG capacity
> first
>>>>>>>>>   from
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>   west
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> end games, then wizards of the   coast.
>>>>>>>>> My suggestion for a story would be kind   of simple.
>>>>>>>>> At the end of revenge of the sith   the emperor had darth vader
> give
>>>>>>>>>   the
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>   order
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> to shut down the droid army of the   seperatists. Perhaps the
> emperor
>>>>>>>>>   then
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>   had
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> this huge  resource stored away   somewhere  for a rainy day.
>>>>>>>>> Now it is   after the return of the jedi and  your character is
> just
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>   starting
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> his career on Coruscant in the Jedi Temple.   You are given
> the task
>>>>>>>>>   of
>>>>>>>>> finding out if a rumor is true that a   certain "insert evil
> dark   force
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>   using
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> leader here" might have discovered  that   this droid army
> exists and
>>>>>>>>>   would
>>>>>>>>> like nothing better than to find it,   reactivate it and use it
> against
>>>>>>>>>   the
>>>>>>>>> fledgling new   republic.
>>>>>>>>> So your job is to not only discover   the truth of this rumor,
> but to
>>>>>>>>>   foil
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>   it
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> and stop the evil   leader.
>>>>>>>>> This job would take you across the   galaxy as you go into the
>>>>>>>>>   coruscant
>>>>>>>>> underground to look into the   old  empire vaults for
> information. It
>>>>>>>>>   could
>>>>>>>>> lead the character to tatooine where you   would have to race a
>>>>>>>>>   podracer,
>>>>>>>>> or
>>>>>>>>>   fight a rancor to earn the right to question the new hutt
> crime   lord.
>>>>>>>>> You
>>>>>>>>>   could fly to the  lava planet mustafar and using a droid
> hack   into
>>>>>>>>> the
>>>>>>>>>   records of the seperatists where you find the operatives of
> the   evil
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>   leader
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> doing the same. From there it could be a race   to find the
> three
>>>>>>>>>   seperate
>>>>>>>>> code cubes that will reawaken the   long slumbering droids and
> the   huge
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>   droid
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> fleet.
>>>>>>>>> This   could involve space battles using turrents like in a new
> hope   to
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>   shoot
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> incoming fighters, docking with the enemy   battleship and
> trying to
>>>>>>>>>   steal
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>   one
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> of the cubes,  or even fighting off a   bounty hunter hired to
> take you
>>>>>>>>>   out
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>   of
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> the running.
>>>>>>>>>   In the end, the character would have the cubes stolen from
> him   thru
>>>>>>>>>   trick
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>   or
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> betrayal and in the last level the player   must fight  the
> evil leader
>>>>>>>>> himself   before he can fully awaken the droid    army.
>>>>>>>>> Well, that is my two   credits.
>>>>>>>>> If nothing else, I hope it gave you   some interesting ideas.
>>>>>>>>> merry   christmas
>>>>>>>>>   allan
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>   [Non-text portions of this message have been   removed]
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
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