I am currently developing a futuristic racing game titled Rail Racer.
The game uses the mouse for primary control of the vehicles, pushing the
mouse forward is like holding down an accelerator pedal, left and right
mouse buttons shift down and up respectively, and moving the mouse left and
right leans the vehicle left and right on the rail for taking curves.
The game is about 75% finished, and as I get closer to finishing it, I
will release more details here and on my website.
Anyhow, I have a question for you game developers out there. I am using
SAPI in comination with the keyboard to give feedback about the vehicle.
For instance, tapping the s key will read aloud ones speed, r will read RPM
and so forth.
Unfortunately, when the SAPI voice is talking, all other computations
stop, as well as any unlooped sound output. For instance, if I do a check
of my RPM during a lap, and it takes two seconds for the voice to tell me my
RPM is 9500, it will take me an extra two seconds to finish my lap.
As well, I have a sound that plays every fifty feet , so one has a general
idea how fast one is going dependant on the frequency of this sound. But
when SAPI is talking, this sound does not play.
Is there any way around this? I think I can more or less fix the problem
with the lost time by using a timing variable and environment.tickCount, but
what about the sounds?
I have the SAPI section on a different thread from the rest, but even this
isn't helping.
Any advice, ideas, or suggestions are warmly welcomed, and feel free to
write me off list at the below email.
Thanks much,
Che
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