chi, your web site if you please.
Also is this a free game or will we have to buy it.
And are you looking for testers for it.
At 03:53 p.m. 18/02/2006, you wrote:
> I am currently developing a futuristic racing game titled Rail Racer.
> The game uses the mouse for primary control of the vehicles, pushing the
>mouse forward is like holding down an accelerator pedal, left and right
>mouse buttons shift down and up respectively, and moving the mouse left and
>right leans the vehicle left and right on the rail for taking curves.
> The game is about 75% finished, and as I get closer to finishing it, I
>will release more details here and on my website.
> Anyhow, I have a question for you game developers out there. I am using
>SAPI in comination with the keyboard to give feedback about the vehicle.
>For instance, tapping the s key will read aloud ones speed, r will read RPM
>and so forth.
> Unfortunately, when the SAPI voice is talking, all other computations
>stop, as well as any unlooped sound output. For instance, if I do a check
>of my RPM during a lap, and it takes two seconds for the voice to tell me my
>RPM is 9500, it will take me an extra two seconds to finish my lap.
> As well, I have a sound that plays every fifty feet , so one has a general
>idea how fast one is going dependant on the frequency of this sound. But
>when SAPI is talking, this sound does not play.
> Is there any way around this? I think I can more or less fix the problem
>with the lost time by using a timing variable and environment.tickCount, but
>what about the sounds?
> I have the SAPI section on a different thread from the rest, but even this
>isn't helping.
> Any advice, ideas, or suggestions are warmly welcomed, and feel free to
>write me off list at the below email.
> Thanks much,
> Che
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