Hello,
This might not be exactly for what you are looking but i'll give it a shot 
anyway. I've seen this happen when the game "ticks" are controlled by a 
nonterminating loop. Have you tried using a timer control? What language are 
you using to code the game.
Regards,
Munawar Bijani
Administrator, BPCPrograms SD
It's your attitude not your aptitude which determines your altitude.
Never assume something of which you lack strong knowledge.
Are you certain you will awaken from bed tomorrow?
Looks are temporary, personality is permanent. Therefore take care of the 
permanent, as the temporary will leave soon.
mailto:[EMAIL PROTECTED]
http://www.bpcprograms.com
http://www.bpcprograms.com/munawar/
----- Original Message ----- 
From: "Søren Jensen" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, February 18, 2006 4:50 AM
Subject: Re: audyssey: New Racing game and question for developers


Hi Che.

If you need beta testers for the game, I will be glad to help you.

Regards Søren.
----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, February 18, 2006 3:53 AM
Subject: audyssey: New Racing game and question for developers


>  I am currently developing a futuristic racing game titled Rail Racer.
>  The game uses the mouse for primary control of the vehicles, pushing the
> mouse forward is like holding down an accelerator pedal, left and right
> mouse buttons shift down and up respectively, and moving the mouse left
> and
> right leans the vehicle left and right on the rail for taking curves.
>  The game is about 75% finished, and as I get closer to finishing it, I
> will release more details here and on my website.
>  Anyhow, I have a question for you game developers out there.  I am using
> SAPI in comination with the keyboard to give feedback about the vehicle.
> For instance, tapping the s key will read aloud ones speed, r will read
> RPM
> and so forth.
>  Unfortunately, when the SAPI voice is talking, all other computations
> stop, as well as any unlooped sound output.  For instance, if I do a check
> of my RPM during a lap, and it takes two seconds for the voice to tell me
> my
> RPM is 9500, it will take me an extra two seconds to finish my lap.
>  As well, I have a sound that plays every fifty feet , so one has a
> general
> idea how fast one is going dependant on the frequency of this sound.  But
> when SAPI is talking, this sound does not play.
>  Is there any way around this?  I think I can more or less fix the problem
> with the lost time by using a timing variable and environment.tickCount,
> but
> what about the sounds?
>  I have the SAPI section on a different thread from the rest, but even
> this
> isn't helping.
>  Any advice, ideas, or suggestions are warmly welcomed, and feel free to
> write me off list at the below email.
>  Thanks much,
>  Che
>  [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
>
>
>
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> 16-02-2006
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