Hi Che.

If you need beta testers for the game, I will be glad to help you.

Regards Søren.
----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, February 18, 2006 3:53 AM
Subject: audyssey: New Racing game and question for developers


>  I am currently developing a futuristic racing game titled Rail Racer.
>  The game uses the mouse for primary control of the vehicles, pushing the
> mouse forward is like holding down an accelerator pedal, left and right
> mouse buttons shift down and up respectively, and moving the mouse left 
> and
> right leans the vehicle left and right on the rail for taking curves.
>  The game is about 75% finished, and as I get closer to finishing it, I
> will release more details here and on my website.
>  Anyhow, I have a question for you game developers out there.  I am using
> SAPI in comination with the keyboard to give feedback about the vehicle.
> For instance, tapping the s key will read aloud ones speed, r will read 
> RPM
> and so forth.
>  Unfortunately, when the SAPI voice is talking, all other computations
> stop, as well as any unlooped sound output.  For instance, if I do a check
> of my RPM during a lap, and it takes two seconds for the voice to tell me 
> my
> RPM is 9500, it will take me an extra two seconds to finish my lap.
>  As well, I have a sound that plays every fifty feet , so one has a 
> general
> idea how fast one is going dependant on the frequency of this sound.  But
> when SAPI is talking, this sound does not play.
>  Is there any way around this?  I think I can more or less fix the problem
> with the lost time by using a timing variable and environment.tickCount, 
> but
> what about the sounds?
>  I have the SAPI section on a different thread from the rest, but even 
> this
> isn't helping.
>  Any advice, ideas, or suggestions are warmly welcomed, and feel free to
> write me off list at the below email.
>  Thanks much,
>  Che
>  [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
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