I suggest you prime your automatic rifle before teleporting.
In either level7 or 8, I think 7 there is a locked door.
Somewhere in that level you need a chip, to open a locked door at the start of 
the level.
In there you will find a chip.
Blast with either automatics or laser rifles.
If you are quick enough you can fire the long range disrupter.
I have tried level don't heart me and get killed in one room with 2 monsters 
with guns on level2 so you are doing better than me.
And once in the last room there are 5 main monsters to grenade.
And if you have those and the control box, there is a td to kill, so start 
loading in wafers before he gets to close.
Remember to get the radio  which is beside the lift else you will not be able 
to exit.
At 12:38 p.m. 20/02/2006, you wrote:

>Hi, list.
>I am playing SOD 1.2 on the bring them On level, and I have finally 
>reached Area 9. Apparently, this Area 9 is quite a bit different than 
>was 1.0.
>Upon reaching Area 9 I was immediately under fire from cyborgs, mutant 
>humans, blob, birds, ratts, you name it.  If it was in the game it 
>seamed like they were coming at me on mass, and I did manage to slow 
>them down, but only after a couple of attempts.
>My main question is how to gain access to the elivator and locked door 
>on the level. I can't find any security chips, and feel I may have 
>missed them on a previous level not knowing there were any that were 
>needed. Any ideas, help, suggestions?
>One other thing is how on earth to live the first few seconds after 
>reaching the level. It seams no sooner than the teleporter sound stops 
>you are getting killed before you can even select a weapon.
>I don't know if this is a bug or a feature of the game, but I can not 
>save area 9.
>Thanks.
>
>
>
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