What I've learned though is that, if someone really wants to hack your
game.. They'll do it.  I should know.  Shrugs.


-----Original Message-----
From: Thomas Ward [mailto:[EMAIL PROTECTED] 
Sent: Monday, February 20, 2006 2:19 AM
To: [email protected]
Subject: Re: audyssey: USA Games news.


Hi, Will.
As it happens USA Games plans to use processor identification to 
register and unlock our games, but the security issue is a bit more 
complicated than that. This security hole is so major that hackers could

easily find a way around product keys, processor checks, etc. It is such

a major problem that I have to close this security hole in any way 
possible. For obvious reasons I don't want to give much more info than 
that, but let us just say it is a high security risk.
I've been discussing the matter with others in the accessible game 
programming comunity, and they have given me some good ideas on ways to 
close the hole, but it is now a matter of deciding which way I want to 
close it.


will wrote:
> hi
>
> why not just release what you have, by using a system like GMA tank
> commander
> have a user ID code on the computer, and then that way the game will
only 
> work on one machine i.e. the one machine the game is installed on in
full 
> version mode at any one time
> if the game is practically complete i'd just release what you have
> people always tend to find ways round piracy these days even with
mainstream 
> software, and to be honest if it practically complete i'd just release
it. 
> The true loyal followers of the community and of your company like me
for 
> instance, will payf or the title in an honest way
> regards, will
>
> ----- Original Message -----
> From: "matt" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, February 20, 2006 5:42 AM
> Subject: Re: audyssey: USA Games news.
>
>
>   
>> That is bad news. I must commend you though for being a game creator 
>> who comes out and says when something is going wrong. I do not mean 
>> anything bad about anyone else just saying that is a cool thing to 
>> say. I wish you the best of luck in fixing the problem. Later, Matt
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Sunday, February 19, 2006 11:25 PM
>> Subject: audyssey: USA Games news.
>>
>>
>>     
>>>
>>> USA Games News
>>>
>>> 2/20/2006
>>>
>>> STFC Release in Doubt
>>>
>>> Greetings gamers,
>>> We at USA Games have some good and bad news for our fans of STFC. 
>>> The good news the game is practically complete and is pretty 
>>> reliable. The bad news is that recently we have discovered some 
>>> security issues with the product which is of grave concern to me 
>>> inparticular. As a result this security issue could set development 
>>> back for months, and at the least a few weeks. Unfortunately, the 
>>> nature of the issue forces USA Games to choose between two options. 
>>> the first option is to pay a quite a sum of money to purchase 
>>> licenses for pro grade security applications. The second option USA 
>>> Games rewrites STFC in a language in which this security hole is not

>>> a factor. As USA Games does not currently have the funds for the 
>>> former choice it will likely come down to the second choice. 
>>> However, after just completing the game I am not in any mood to 
>>> start over and port the current game to something new. As a result 
>>> of this security discovery USA Games is haulting production on all 
>>> of our titles until a suitable security can be devised. It is 
>>> possible some projects may have to be rewritten from scratch, or at 
>>> the very least wait until USA Games has enough funds to complete 
>>> them using pro grade security software. I hope that in the future 
>>> USA Games will be able to bring some truly awesome titles to you 
>>> all, but for the time being we will be returning to research and 
>>> experiment. Once we have something we are sure will work for us we 
>>> will continue production of our titles. Thanks, and happy gaming.
>>>
>>>
>>>
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>>>
>>>
>>>
>>>
>>>
>>>
>>>       
>>
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>>     
>
>
>
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>
>   



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