Hi, Lucas. That is not really the issue USA Games is facing. We are facing an issue that is specific to developers of dotnet languages. Microsoft is well aware of the security problem, and their recommendation is simply to put out $1500 for a third party program that fixes the security issues involved. Typical Microsoft. As I stated in an earlier post this security issue would allow a cracker to bypass processor ID checks, passwords, product keys, etc altogether. So even though I can register to a specific processor the cracker could in theory do a few things and get past that. So I am going to plug that hole.
Neo wrote: > Although I don't know how to do this myself as I am doubtfully a programmer, > the safest security measure against piracy is certainly to base the > registration code on the user's motherboard ID. > This shall help solve your problems, that is if I understand that correctly > that your major problem is to find out a reliable and well-working > anti-piracy solution? > Thanks, > Lukas > ----- Original Message ----- > From: "will" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, February 20, 2006 7:14 AM > Subject: Re: audyssey: USA Games news. > > > >> hi >> >> why not just release what you have, by using a system like GMA tank >> commander >> have a user ID code on the computer, and then that way the game will only >> work on one machine i.e. the one machine the game is installed on in full >> version mode at any one time >> if the game is practically complete i'd just release what you have >> people always tend to find ways round piracy these days even with >> mainstream >> software, and to be honest if it practically complete i'd just release it. >> The true loyal followers of the community and of your company like me for >> instance, will payf or the title in an honest way >> regards, will >> >> ----- Original Message ----- >> From: "matt" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Monday, February 20, 2006 5:42 AM >> Subject: Re: audyssey: USA Games news. >> >> >> >>> That is bad news. I must commend you though for being a game creator who >>> comes out and says when something is going wrong. I do not mean anything >>> bad >>> about anyone else just saying that is a cool thing to say. I wish you the >>> best of luck in fixing the problem. Later, Matt >>> ----- Original Message ----- >>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Sunday, February 19, 2006 11:25 PM >>> Subject: audyssey: USA Games news. >>> >>> >>> >>>> >>>> USA Games News >>>> >>>> 2/20/2006 >>>> >>>> STFC Release in Doubt >>>> >>>> Greetings gamers, >>>> We at USA Games have some good and bad news for our fans of STFC. The >>>> good news the game is practically complete and is pretty reliable. The >>>> bad news is that recently we have discovered some security issues with >>>> the product which is of grave concern to me inparticular. As a result >>>> this security issue could set development back for months, and at the >>>> least a few weeks. >>>> Unfortunately, the nature of the issue forces USA Games to choose >>>> between two options. the first option is to pay a quite a sum of money >>>> to purchase licenses for pro grade security applications. The second >>>> option USA Games rewrites STFC in a language in which this security hole >>>> is not a factor. As USA Games does not currently have the funds for the >>>> former choice it will likely come down to the second choice. However, >>>> after just completing the game I am not in any mood to start over and >>>> port the current game to something new. >>>> As a result of this security discovery USA Games is haulting production >>>> on all of our titles until a suitable security can be devised. It is >>>> possible some projects may have to be rewritten from scratch, or at the >>>> very least wait until USA Games has enough funds to complete them using >>>> pro grade security software. >>>> I hope that in the future USA Games will be able to bring some truly >>>> awesome titles to you all, but for the time being we will be returning >>>> to research and experiment. Once we have something we are sure will work >>>> for us we will continue production of our titles. >>>> Thanks, and happy gaming. >>>> >>>> >>>> >>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>> You can contact the list owners/moderators by Emailing >>>> [EMAIL PROTECTED] >>>> to go nomail send a blank message to: [EMAIL PROTECTED] >>>> change "nomail" to "normal" to resume messages. >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> >> __________ Informace od NOD32 1.1413 (20060217) __________ >> >> Tato zprava byla proverena antivirovym systemem NOD32. >> http://www.nod32.cz >> >> >> > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
