Oh hell, that's not very pleasant. :-)
Well, something tells me you're not gonna pay that little bit of money for a 
security program, right? :-D
However, I don't know why Microsoft couldn't fix this themselves in the 
future and release a new hotfix, service pack or even a completely new 
substitute version of Dotnet which would be compatible with the older ones 
so that you would not have to rewrite STFC from scratch. :-)
Would they have to rebuild Dotnet completely? Otherwise, I don't know what 
would prevent them from doing this, except some halflegal agreements with 
third parties... :-)
Well, we can just wait and see. And, in case you really have to do it all 
from the beginning, in which case you'd probably let it go, right? Then I 
can only express my endless admiration and grattitude for your good wil and 
desire.
Thanks,
Lukas
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 20, 2006 9:05 PM
Subject: Re: audyssey: USA Games news.


> Hi, Lucas.
> That is not really the issue USA Games is facing. We are facing an issue
> that is specific to developers of dotnet languages. Microsoft is well
> aware of the security problem, and their recommendation is simply to put
> out $1500 for a third party program that fixes the security issues
> involved. Typical Microsoft.
> As I stated in an earlier post this security issue would allow a cracker
> to bypass processor ID checks, passwords, product keys, etc altogether.
> So even though I can register to a specific processor the cracker could
> in theory do a few things and get past that. So I am going to plug that
> hole.
>
>
>
> Neo wrote:
>> Although I don't know how to do this myself as I am doubtfully a 
>> programmer,
>> the safest security measure against piracy is certainly to base the
>> registration code on the user's motherboard ID.
>> This shall help solve your problems, that is if I understand that 
>> correctly
>> that your major problem is to find out a reliable and well-working
>> anti-piracy solution?
>> Thanks,
>> Lukas
>> ----- Original Message ----- 
>> From: "will" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Monday, February 20, 2006 7:14 AM
>> Subject: Re: audyssey: USA Games news.
>>
>>
>>
>>> hi
>>>
>>> why not just release what you have, by using a system like GMA tank
>>> commander
>>> have a user ID code on the computer, and then that way the game will 
>>> only
>>> work on one machine i.e. the one machine the game is installed on in 
>>> full
>>> version mode at any one time
>>> if the game is practically complete i'd just release what you have
>>> people always tend to find ways round piracy these days even with
>>> mainstream
>>> software, and to be honest if it practically complete i'd just release 
>>> it.
>>> The true loyal followers of the community and of your company like me 
>>> for
>>> instance, will payf or the title in an honest way
>>> regards, will
>>>
>>> ----- Original Message ----- 
>>> From: "matt" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Monday, February 20, 2006 5:42 AM
>>> Subject: Re: audyssey: USA Games news.
>>>
>>>
>>>
>>>> That is bad news. I must commend you though for being a game creator 
>>>> who
>>>> comes out and says when something is going wrong. I do not mean 
>>>> anything
>>>> bad
>>>> about anyone else just saying that is a cool thing to say. I wish you 
>>>> the
>>>> best of luck in fixing the problem. Later, Matt
>>>> ----- Original Message ----- 
>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Sunday, February 19, 2006 11:25 PM
>>>> Subject: audyssey: USA Games news.
>>>>
>>>>
>>>>
>>>>>
>>>>> USA Games News
>>>>>
>>>>> 2/20/2006
>>>>>
>>>>> STFC Release in Doubt
>>>>>
>>>>> Greetings gamers,
>>>>> We at USA Games have some good and bad news for our fans of STFC. The
>>>>> good news the game is practically complete and is pretty reliable. The
>>>>> bad news is that recently we have discovered some security issues with
>>>>> the product which is of grave concern to me inparticular. As a result
>>>>> this security issue could set development back for months, and at the
>>>>> least a few weeks.
>>>>> Unfortunately, the nature of the issue forces USA Games to choose
>>>>> between two options. the first option is to pay a quite a sum of money
>>>>> to purchase licenses for pro grade security applications. The second
>>>>> option USA Games rewrites STFC in a language in which this security 
>>>>> hole
>>>>> is not a factor. As USA Games does not currently have the funds for 
>>>>> the
>>>>> former choice it will likely come down to the second choice. However,
>>>>> after just completing the game I am not in any mood to start over and
>>>>> port the current game to something new.
>>>>> As a result of this security discovery USA Games is haulting 
>>>>> production
>>>>> on all of our titles until a suitable security can be devised. It is
>>>>> possible some projects may have to be rewritten from scratch, or at 
>>>>> the
>>>>> very least wait until USA Games has enough funds to complete them 
>>>>> using
>>>>> pro grade security software.
>>>>> I hope that in the future USA Games will be able to bring some truly
>>>>> awesome titles to you all, but for the time being we will be returning
>>>>> to research and experiment. Once we have something we are sure will 
>>>>> work
>>>>> for us we will continue production of our titles.
>>>>> Thanks, and happy gaming.
>>>>>
>>>>>
>>>>>
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>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
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>>>>
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