Hi.
My answer is as long as it takes. In some ways C# and C++ are similar. 
There are miner changes that have to be done for example:

Here is how the code looks in C#.

g_sndPhaser.Stop();

Here is how the same code would look in C++.

g_sndPhaser->Stop();

They are very identical in ways except in C# net it uses a period and in 
C++ it uses the minus greater than sign. Those changes can be made 
rather quickly.
However, there are areas that are oing to be a pain to convert. C#of 
course has all the advantages and namespaces of dotnet framework. For 
example the Microsoft.System.dll, Microsoft.Windows.Forms.dll, etc... I 
have to remove all the code reguarding that and convert, rewrite, using 
the Microsoft Foundation Classes and Win32 API.
In the end I will likely end up with the same result, but written 
completely differently using non-dotnet code.
Oh, boy. I have to face the dreaded com. Grits teeth.




shaun everiss wrote:
> Hmmm.
> How long would the report take?
> As supposed to finnishing the current game?
> We have one big hole but do we have everything else?
> So you wish to report, how long will the conversion take.
> Say it takes another year.
> Do we even have a directx 8 or 9 for c++.
> If not I wouldn't recomend you move, at least with this title, your 
> choice on others.
> But report by all means.
> I can wait another few months, only a few though.
> Either way, a report means we will need to test more.
> Which c++ will you use?
> At 02:44 p.m. 21/02/2006, you wrote:
> >Everything is ready to go  except the autopilot for closest starbase and
> >starship. As well as some miner bugs.
> >Other than that it works pretty good.
> >
> >
> >shaun everiss wrote:
> >> Thats a point tom.
> >> Ho finnished is this game.
> >> If its like done just release it.
> >> If you don't feel comfortable,  could you at least release it in its
> >> current port to the private testers?
> >> At least until you have the other port ready.
> >> The thing is how long will another port take?
> >> How long will a full report to c++ take?
> >> Including the usagames dll resource kit, engine and games currently in
> >> production, including, stfc and all other titles you are doing?
> >> At 12:07 p.m. 21/02/2006, you wrote:
> >> >hi
> >> >
> >> >i'd just release the game now and if people hack it so what, it gonna
> >> happen
> >> >that the way of life
> >> >as liam says, honest people will buy it, dishonest, won't
> >> >To be fair this security issue should have been checked out before
> >> >development, if this was an issue with dot net
> >> >not flaming just pointing out and commenting
> >> >regards, will
> >> >
> >> >----- Original Message -----
> >> >From: "Thomas Ward" <[EMAIL PROTECTED]>
> >> >To: <[email protected]>
> >> >Sent: Monday, February 20, 2006 9:37 PM
> >> >Subject: Re: audyssey: USA Games news.
> >> >
> >> >
> >> >> Hi, Shaun.
> >> >> yes, that is correct. we have to start over from scratch if we
> >> switch to
> >> >> C++.
> >> >>
> >> >>
> >> >> shaun everiss wrote:
> >> >>> so this means you need to redo the usagames engine to then?
> >> >>> At 08:58 a.m. 21/02/2006, you wrote:
> >> >>>
> >> >>>> Hi, Shaun.
> >> >>>> I really can't even begin to make a guess at when the updated
> >> STFC 1.0
> >> >>>> would be ready. As you might guess some code can be directly
> >> copied or
> >> >>>> salvaged, and some of it has to be rewritten do to C++ specific
> >> language
> >> >>>> requirements.
> >> >>>> One thing right now is I don't have the USA Games engine now that
> >> it has
> >> >>>> the same security issues as the game so everything is upside
> >> down, and
> >> >>>> needs to be rethought from the ground up.
> >> >>>>
> >> >>>>
> >> >>>> shaun everiss wrote:
> >> >>>>
> >> >>>>> I understand, gmagames have a system hardware id bassed 
> system, and
> >> >>>>> others have simular id based systems.
> >> >>>>> Just don't go the way of ms with activation punnishing the lagit
> >> guys
> >> >>>>> thats all.
> >> >>>>> Also if you decide to make your data files non hackable, 
> there are
> >> >>>>> those of us that contribute sound and like to look at our sounds
> >> we put
> >> >>>>> in places.
> >> >>>>> When will the stfc port be ready in the new c++ code?
> >> >>>>> At 09:53 p.m. 20/02/2006, you wrote:
> >> >>>>>
> >> >>>>>
> >> >>>>>> Hi, Shaun.
> >> >>>>>> While it is true there is no way for a developer to absolutely
> >> secure
> >> >>>>>> a
> >> >>>>>> product from theft, cracks, and piracy there are ways to make it
> >> >>>>>> harder
> >> >>>>>> and minimize the chances.
> >> >>>>>> If you think of it this way you can't completely secure your
> >> home from
> >> >>>>>> burglers, but you will do whatever is necessary to make it 
> harder.
> >> >>>>>> Before you leave you check the windows to make sure they are
> >> down and
> >> >>>>>> locked, lock the doors, and if you have one arm the security 
> panel.
> >> >>>>>> Noone I know of in a high crime neighborhood leaves for work
> >> with the
> >> >>>>>> back door unlocked, an open window for people to crawl in to,
> >> or owns
> >> >>>>>> a
> >> >>>>>> security panel and decides to leave it off. They would at 
> least do
> >> >>>>>> those
> >> >>>>>> security measures to make sure their home was safer than it 
> would
> >> >>>>>> otherwise have been.
> >> >>>>>> As for piracy in this comunity sad to say, but I recently 
> found out
> >> >>>>>> there were an alarming number of accessible gamers pirating 
> GMA's
> >> >>>>>> Shades
> >> >>>>>> of Doom 1.0. Even though there were plenty of honest gamers
> >> like me
> >> >>>>>> who
> >> >>>>>> baught their copies GMA and my company USA Games must 
> protect our
> >> >>>>>> games
> >> >>>>>>
> >> >>>>>>
> >> >>>>> >from those less than honest people as best we can.
> >> >>>>>
> >> >>>>>
> >> >>>>>>  shaun everiss wrote:
> >> >>>>>>
> >> >>>>>>
> >> >>>>>>> Well I suppose you know what you are doing.
> >> >>>>>>> Its  however good to note that nothing is secure, as you can't
> >> secure
> >> >>>>>>> for everything and or anything.
> >> >>>>>>> I would never hack a program though.
> >> >>>>>>> I am not like that.
> >> >>>>>>> At 08:55 p.m. 20/02/2006, you wrote:
> >> >>>>>>>
> >> >>>>>>>
> >> >>>>>>>
> >> >>>>>>>> Hi, Matt.
> >> >>>>>>>> Thanks. I only wish I had taken more time to research security
> >> >>>>>>>> before I
> >> >>>>>>>> began writing STFC. If I had known how security week the final
> >> >>>>>>>> product
> >> >>>>>>>> would be I would have of course done things much different.
> >> As it
> >> >>>>>>>> stands
> >> >>>>>>>> I can not release the game as is, as any reasonably compatent
> >> hacker
> >> >>>>>>>> could crack the game in a matter of minutes which is not
> >> exceptable.
> >> >>>>>>>> However, on the bright side of this I am finding out some good
> >> >>>>>>>> alternatives to doing things and if I choose that route USA
> >> Games
> >> >>>>>>>> not
> >> >>>>>>>> only will be more secure, but there are some extra bonuses
> >> involved.
> >> >>>>>>>> I am currently strongly thinking of converting all projects
> >> to C++.
> >> >>>>>>>> Not
> >> >>>>>>>> only would I have a better security for the game there is 
> better
> >> >>>>>>>> documentation for writing game scripting engines, better
> >> support for
> >> >>>>>>>> SAPI tts engines, etc.... So this might have a bright side 
> to it.
> >> >>>>>>>>
> >> >>>>>>>>
> >> >>>>>>>>
> >> >>>>>>>>
> >> >>>>>>>> matt wrote:
> >> >>>>>>>>
> >> >>>>>>>>
> >> >>>>>>>>
> >> >>>>>>>>> That is bad news. I must commend you though for being a game
> >> >>>>>>>>> creator who
> >> >>>>>>>>> comes out and says when something is going wrong. I do 
> not mean
> >> >>>>>>>>> anything bad
> >> >>>>>>>>> about anyone else just saying that is a cool thing to say. I
> >> wish
> >> >>>>>>>>> you the
> >> >>>>>>>>> best of luck in fixing the problem. Later, Matt
> >> >>>>>>>>> ----- Original Message -----
> >> >>>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
> >> >>>>>>>>> To: <[email protected]>
> >> >>>>>>>>> Sent: Sunday, February 19, 2006 11:25 PM
> >> >>>>>>>>> Subject: audyssey: USA Games news.
> >> >>>>>>>>>
> >> >>>>>>>>>
> >> >>>>>>>>>
> >> >>>>>>>>>
> >> >>>>>>>>>
> >> >>>>>>>>>
> >> >>>>>>>>>> USA Games News
> >> >>>>>>>>>>
> >> >>>>>>>>>> 2/20/2006
> >> >>>>>>>>>>
> >> >>>>>>>>>> STFC Release in Doubt
> >> >>>>>>>>>>
> >> >>>>>>>>>> Greetings gamers,
> >> >>>>>>>>>> We at USA Games have some good and bad news for our fans of
> >> STFC.
> >> >>>>>>>>>> The
> >> >>>>>>>>>> good news the game is practically complete and is pretty
> >> reliable.
> >> >>>>>>>>>> The
> >> >>>>>>>>>> bad news is that recently we have discovered some security
> >> issues
> >> >>>>>>>>>> with
> >> >>>>>>>>>> the product which is of grave concern to me 
> inparticular. As a
> >> >>>>>>>>>> result
> >> >>>>>>>>>> this security issue could set development back for months,
> >> and at
> >> >>>>>>>>>> the
> >> >>>>>>>>>> least a few weeks.
> >> >>>>>>>>>> Unfortunately, the nature of the issue forces USA Games to
> >> choose
> >> >>>>>>>>>> between two options. the first option is to pay a quite a
> >> sum of
> >> >>>>>>>>>> money
> >> >>>>>>>>>> to purchase licenses for pro grade security 
> applications. The
> >> >>>>>>>>>> second
> >> >>>>>>>>>> option USA Games rewrites STFC in a language in which this
> >> >>>>>>>>>> security hole
> >> >>>>>>>>>> is not a factor. As USA Games does not currently have the
> >> funds
> >> >>>>>>>>>> for the
> >> >>>>>>>>>> former choice it will likely come down to the second choice.
> >> >>>>>>>>>> However,
> >> >>>>>>>>>> after just completing the game I am not in any mood to
> >> start over
> >> >>>>>>>>>> and
> >> >>>>>>>>>> port the current game to something new.
> >> >>>>>>>>>> As a result of this security discovery USA Games is haulting
> >> >>>>>>>>>> production
> >> >>>>>>>>>> on all of our titles until a suitable security can be
> >> devised. It
> >> >>>>>>>>>> is
> >> >>>>>>>>>> possible some projects may have to be rewritten from
> >> scratch, or
> >> >>>>>>>>>> at the
> >> >>>>>>>>>> very least wait until USA Games has enough funds to
> >> complete them
> >> >>>>>>>>>> using
> >> >>>>>>>>>> pro grade security software.
> >> >>>>>>>>>> I hope that in the future USA Games will be able to 
> bring some
> >> >>>>>>>>>> truly
> >> >>>>>>>>>> awesome titles to you all, but for the time being we will be
> >> >>>>>>>>>> returning
> >> >>>>>>>>>> to research and experiment. Once we have something we 
> are sure
> >> >>>>>>>>>> will work
> >> >>>>>>>>>> for us we will continue production of our titles.
> >> >>>>>>>>>> Thanks, and happy gaming.
> >> >>>>>>>>>>
> >> >>>>>>>>>>
> >> >>>>>>>>>>
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> <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired+product&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=VPIm_ssPSG5c4KoEkDwyyA
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>  
>
> >>       Visually impaired
> >> 
> <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=-2iuidI2uo71hovbr5tgGg
>  
> <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=-2iuidI2uo71hovbr5tgGg>>
>  
>
> >>       Computer game design schools
> >> 
> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+design+schools&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=4_wHdQhjgMzl2dVNjfdYrg
>  
> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+design+schools&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=4_wHdQhjgMzl2dVNjfdYrg>>
>  
>
> >>
> >> Computer games
> >> 
> <http://groups.yahoo.com/gads?t=ms&k=Computer+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=lEytAuoy3zDHt_rUdgxW1A
>  
> <http://groups.yahoo.com/gads?t=ms&k=Computer+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=lEytAuoy3zDHt_rUdgxW1A>>
>  
>
> >>       Computer game magazine
> >> 
> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+magazine&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=_ldmWpxT-POO-lnvfAX2PA
>  
> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+magazine&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=_ldmWpxT-POO-lnvfAX2PA>>
>  
>
> >>       Computer chess games
> >> 
> <http://groups.yahoo.com/gads?t=ms&k=Computer+chess+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=hli5UanEk7GxG0xMy5qE8Q
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> <http://groups.yahoo.com/gads?t=ms&k=Computer+chess+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=hli5UanEk7GxG0xMy5qE8Q>>
>  
>
> >>
> >>
> >>
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>  
>       Computer game design schools 
> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+design+schools&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=4_wHdQhjgMzl2dVNjfdYrg>
>  
>
> Computer games 
> <http://groups.yahoo.com/gads?t=ms&k=Computer+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=lEytAuoy3zDHt_rUdgxW1A>
>  
>       Computer game magazine 
> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+magazine&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=_ldmWpxT-POO-lnvfAX2PA>
>  
>       Computer chess games 
> <http://groups.yahoo.com/gads?t=ms&k=Computer+chess+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=hli5UanEk7GxG0xMy5qE8Q>
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