so this means you need to redo the usagames engine to then?
At 08:58 a.m. 21/02/2006, you wrote:
>Hi, Shaun.
>I really can't even begin to make a guess at when the updated STFC 1.0 
>would be ready. As you might guess some code can be directly copied or 
>salvaged, and some of it has to be rewritten do to C++ specific language 
>requirements.
>One thing right now is I don't have the USA Games engine now that it has 
>the same security issues as the game so everything is upside down, and 
>needs to be rethought from the ground up.
>
>
>shaun everiss wrote:
>> I understand, gmagames have a system hardware id bassed system, and others 
>> have simular id based systems.
>> Just don't go the way of ms with activation punnishing the lagit guys thats 
>> all.
>> Also if you decide to make your data files non hackable, there are those of 
>> us that contribute sound and like to look at our sounds we put in places.
>> When will the stfc port be ready in the new c++ code?
>> At 09:53 p.m. 20/02/2006, you wrote:
>>   
>>> Hi, Shaun.
>>> While it is true there is no way for a developer to absolutely secure a 
>>> product from theft, cracks, and piracy there are ways to make it harder 
>>> and minimize the chances.
>>> If you think of it this way you can't completely secure your home from 
>>> burglers, but you will do whatever is necessary to make it harder. 
>>> Before you leave you check the windows to make sure they are down and 
>>> locked, lock the doors, and if you have one arm the security panel. 
>>> Noone I know of in a high crime neighborhood leaves for work with the 
>>> back door unlocked, an open window for people to crawl in to, or owns a 
>>> security panel and decides to leave it off. They would at least do those 
>>> security measures to make sure their home was safer than it would 
>>> otherwise have been.
>>> As for piracy in this comunity sad to say, but I recently found out 
>>> there were an alarming number of accessible gamers pirating GMA's Shades 
>>> of Doom 1.0. Even though there were plenty of honest gamers like me who 
>>> baught their copies GMA and my company USA Games must protect our games 
>>>     
>> >from those less than honest people as best we can.
>>   
>>>
>>>  shaun everiss wrote:
>>>     
>>>> Well I suppose you know what you are doing.
>>>> Its  however good to note that nothing is secure, as you can't secure for 
>>>> everything and or anything.
>>>> I would never hack a program though.
>>>> I am not like that.
>>>> At 08:55 p.m. 20/02/2006, you wrote:
>>>>   
>>>>       
>>>>> Hi, Matt.
>>>>> Thanks. I only wish I had taken more time to research security before I 
>>>>> began writing STFC. If I had known how security week the final product 
>>>>> would be I would have of course done things much different. As it stands 
>>>>> I can not release the game as is, as any reasonably compatent hacker 
>>>>> could crack the game in a matter of minutes which is not exceptable.
>>>>> However, on the bright side of this I am finding out some good 
>>>>> alternatives to doing things and if I choose that route USA Games not 
>>>>> only will be more secure, but there are some extra bonuses involved.
>>>>> I am currently strongly thinking of converting all projects to C++. Not 
>>>>> only would I have a better security for the game there is better 
>>>>> documentation for writing game scripting engines, better support for 
>>>>> SAPI tts engines, etc.... So this might have a bright side to it.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> matt wrote:
>>>>>     
>>>>>         
>>>>>> That is bad news. I must commend you though for being a game creator who 
>>>>>> comes out and says when something is going wrong. I do not mean anything 
>>>>>> bad 
>>>>>> about anyone else just saying that is a cool thing to say. I wish you 
>>>>>> the 
>>>>>> best of luck in fixing the problem. Later, Matt
>>>>>> ----- Original Message ----- 
>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>>> To: <[email protected]>
>>>>>> Sent: Sunday, February 19, 2006 11:25 PM
>>>>>> Subject: audyssey: USA Games news.
>>>>>>
>>>>>>
>>>>>>   
>>>>>>       
>>>>>>           
>>>>>>> USA Games News
>>>>>>>
>>>>>>> 2/20/2006
>>>>>>>
>>>>>>> STFC Release in Doubt
>>>>>>>
>>>>>>> Greetings gamers,
>>>>>>> We at USA Games have some good and bad news for our fans of STFC. The
>>>>>>> good news the game is practically complete and is pretty reliable. The
>>>>>>> bad news is that recently we have discovered some security issues with
>>>>>>> the product which is of grave concern to me inparticular. As a result
>>>>>>> this security issue could set development back for months, and at the
>>>>>>> least a few weeks.
>>>>>>> Unfortunately, the nature of the issue forces USA Games to choose
>>>>>>> between two options. the first option is to pay a quite a sum of money
>>>>>>> to purchase licenses for pro grade security applications. The second
>>>>>>> option USA Games rewrites STFC in a language in which this security hole
>>>>>>> is not a factor. As USA Games does not currently have the funds for the
>>>>>>> former choice it will likely come down to the second choice. However,
>>>>>>> after just completing the game I am not in any mood to start over and
>>>>>>> port the current game to something new.
>>>>>>> As a result of this security discovery USA Games is haulting production
>>>>>>> on all of our titles until a suitable security can be devised. It is
>>>>>>> possible some projects may have to be rewritten from scratch, or at the
>>>>>>> very least wait until USA Games has enough funds to complete them using
>>>>>>> pro grade security software.
>>>>>>> I hope that in the future USA Games will be able to bring some truly
>>>>>>> awesome titles to you all, but for the time being we will be returning
>>>>>>> to research and experiment. Once we have something we are sure will work
>>>>>>> for us we will continue production of our titles.
>>>>>>> Thanks, and happy gaming.
>>>>>>>
>>>>>>>
>>>>>>>
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