Lol. I don't even know how to start hacking a game. haha.
So yeh, that little bug will never be found by me.

----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 20, 2006 10:02 PM
Subject: Re: audyssey: USA Games news.


>I didn't mean for you to answer this question on the list man.
> I know you can't really say any more on here but off list? if you want to.
>
> its just if you need like a few lines of code  to hack this then you are 
> probably safe.
> Most programmers on here are devs and most are lagit, but at the end of 
> the day, its up to you.
> And what ever happens, i will support you, just don't take to long.
> At 02:04 p.m. 21/02/2006, you wrote:
>>Hi, Shaun.
>>I'm sorry, but I am going to say no more than I have already said about
>>the security issue. By answering your questions I would be giving away
>>to much information on how exactly the USA Games can be compromised.
>>
>>
>>shaun everiss wrote:
>>> Will this take long?
>>> I don't mean to be rood, but would this hacker have to write a program
>>> to hack into this hole, or would he be able to enter a code into a box
>>> and it just would work.
>>> I don't think we have that sort of competant hacker on here.
>>> At 10:37 a.m. 21/02/2006, you wrote:
>>> >Hi, Shaun.
>>> >yes, that is correct. we have to start over from scratch if we switch 
>>> >to
>>> >C++.
>>> >
>>> >
>>> >shaun everiss wrote:
>>> >> so this means you need to redo the usagames engine to then?
>>> >> At 08:58 a.m. 21/02/2006, you wrote:
>>> >>
>>> >>> Hi, Shaun.
>>> >>> I really can't even begin to make a guess at when the updated STFC
>>> 1.0
>>> >>> would be ready. As you might guess some code can be directly
>>> copied or
>>> >>> salvaged, and some of it has to be rewritten do to C++ specific
>>> language
>>> >>> requirements.
>>> >>> One thing right now is I don't have the USA Games engine now that
>>> it has
>>> >>> the same security issues as the game so everything is upside down,
>>> and
>>> >>> needs to be rethought from the ground up.
>>> >>>
>>> >>>
>>> >>> shaun everiss wrote:
>>> >>>
>>> >>>> I understand, gmagames have a system hardware id bassed system,
>>> and others have simular id based systems.
>>> >>>> Just don't go the way of ms with activation punnishing the lagit
>>> guys thats all.
>>> >>>> Also if you decide to make your data files non hackable, there
>>> are those of us that contribute sound and like to look at our sounds
>>> we put in places.
>>> >>>> When will the stfc port be ready in the new c++ code?
>>> >>>> At 09:53 p.m. 20/02/2006, you wrote:
>>> >>>>
>>> >>>>
>>> >>>>> Hi, Shaun.
>>> >>>>> While it is true there is no way for a developer to absolutely
>>> secure a
>>> >>>>> product from theft, cracks, and piracy there are ways to make it
>>> harder
>>> >>>>> and minimize the chances.
>>> >>>>> If you think of it this way you can't completely secure your
>>> home from
>>> >>>>> burglers, but you will do whatever is necessary to make it harder.
>>> >>>>> Before you leave you check the windows to make sure they are
>>> down and
>>> >>>>> locked, lock the doors, and if you have one arm the security 
>>> >>>>> panel.
>>> >>>>> Noone I know of in a high crime neighborhood leaves for work
>>> with the
>>> >>>>> back door unlocked, an open window for people to crawl in to, or
>>> owns a
>>> >>>>> security panel and decides to leave it off. They would at least
>>> do those
>>> >>>>> security measures to make sure their home was safer than it would
>>> >>>>> otherwise have been.
>>> >>>>> As for piracy in this comunity sad to say, but I recently found 
>>> >>>>> out
>>> >>>>> there were an alarming number of accessible gamers pirating
>>> GMA's Shades
>>> >>>>> of Doom 1.0. Even though there were plenty of honest gamers like
>>> me who
>>> >>>>> baught their copies GMA and my company USA Games must protect
>>> our games
>>> >>>>>
>>> >>>>>
>>> >>>> >from those less than honest people as best we can.
>>> >>>>
>>> >>>>
>>> >>>>>  shaun everiss wrote:
>>> >>>>>
>>> >>>>>
>>> >>>>>> Well I suppose you know what you are doing.
>>> >>>>>> Its  however good to note that nothing is secure, as you can't
>>> secure for everything and or anything.
>>> >>>>>> I would never hack a program though.
>>> >>>>>> I am not like that.
>>> >>>>>> At 08:55 p.m. 20/02/2006, you wrote:
>>> >>>>>>
>>> >>>>>>
>>> >>>>>>
>>> >>>>>>> Hi, Matt.
>>> >>>>>>> Thanks. I only wish I had taken more time to research security
>>> before I
>>> >>>>>>> began writing STFC. If I had known how security week the final
>>> product
>>> >>>>>>> would be I would have of course done things much different. As
>>> it stands
>>> >>>>>>> I can not release the game as is, as any reasonably compatent
>>> hacker
>>> >>>>>>> could crack the game in a matter of minutes which is not
>>> exceptable.
>>> >>>>>>> However, on the bright side of this I am finding out some good
>>> >>>>>>> alternatives to doing things and if I choose that route USA
>>> Games not
>>> >>>>>>> only will be more secure, but there are some extra bonuses
>>> involved.
>>> >>>>>>> I am currently strongly thinking of converting all projects to
>>> C++. Not
>>> >>>>>>> only would I have a better security for the game there is better
>>> >>>>>>> documentation for writing game scripting engines, better
>>> support for
>>> >>>>>>> SAPI tts engines, etc.... So this might have a bright side to 
>>> >>>>>>> it.
>>> >>>>>>>
>>> >>>>>>>
>>> >>>>>>>
>>> >>>>>>>
>>> >>>>>>> matt wrote:
>>> >>>>>>>
>>> >>>>>>>
>>> >>>>>>>
>>> >>>>>>>> That is bad news. I must commend you though for being a game
>>> creator who
>>> >>>>>>>> comes out and says when something is going wrong. I do not
>>> mean anything bad
>>> >>>>>>>> about anyone else just saying that is a cool thing to say. I
>>> wish you the
>>> >>>>>>>> best of luck in fixing the problem. Later, Matt
>>> >>>>>>>> ----- Original Message -----
>>> >>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> >>>>>>>> To: <[email protected]>
>>> >>>>>>>> Sent: Sunday, February 19, 2006 11:25 PM
>>> >>>>>>>> Subject: audyssey: USA Games news.
>>> >>>>>>>>
>>> >>>>>>>>
>>> >>>>>>>>
>>> >>>>>>>>
>>> >>>>>>>>
>>> >>>>>>>>
>>> >>>>>>>>> USA Games News
>>> >>>>>>>>>
>>> >>>>>>>>> 2/20/2006
>>> >>>>>>>>>
>>> >>>>>>>>> STFC Release in Doubt
>>> >>>>>>>>>
>>> >>>>>>>>> Greetings gamers,
>>> >>>>>>>>> We at USA Games have some good and bad news for our fans of
>>> STFC. The
>>> >>>>>>>>> good news the game is practically complete and is pretty
>>> reliable. The
>>> >>>>>>>>> bad news is that recently we have discovered some security
>>> issues with
>>> >>>>>>>>> the product which is of grave concern to me inparticular. As
>>> a result
>>> >>>>>>>>> this security issue could set development back for months,
>>> and at the
>>> >>>>>>>>> least a few weeks.
>>> >>>>>>>>> Unfortunately, the nature of the issue forces USA Games to
>>> choose
>>> >>>>>>>>> between two options. the first option is to pay a quite a
>>> sum of money
>>> >>>>>>>>> to purchase licenses for pro grade security applications.
>>> The second
>>> >>>>>>>>> option USA Games rewrites STFC in a language in which this
>>> security hole
>>> >>>>>>>>> is not a factor. As USA Games does not currently have the
>>> funds for the
>>> >>>>>>>>> former choice it will likely come down to the second choice.
>>> However,
>>> >>>>>>>>> after just completing the game I am not in any mood to start
>>> over and
>>> >>>>>>>>> port the current game to something new.
>>> >>>>>>>>> As a result of this security discovery USA Games is haulting
>>> production
>>> >>>>>>>>> on all of our titles until a suitable security can be
>>> devised. It is
>>> >>>>>>>>> possible some projects may have to be rewritten from
>>> scratch, or at the
>>> >>>>>>>>> very least wait until USA Games has enough funds to complete
>>> them using
>>> >>>>>>>>> pro grade security software.
>>> >>>>>>>>> I hope that in the future USA Games will be able to bring
>>> some truly
>>> >>>>>>>>> awesome titles to you all, but for the time being we will be
>>> returning
>>> >>>>>>>>> to research and experiment. Once we have something we are
>>> sure will work
>>> >>>>>>>>> for us we will continue production of our titles.
>>> >>>>>>>>> Thanks, and happy gaming.
>>> >>>>>>>>>
>>> >>>>>>>>>
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