Hi, Shaun. yes, that is correct. we have to start over from scratch if we switch to C++.
shaun everiss wrote: > so this means you need to redo the usagames engine to then? > At 08:58 a.m. 21/02/2006, you wrote: > >> Hi, Shaun. >> I really can't even begin to make a guess at when the updated STFC 1.0 >> would be ready. As you might guess some code can be directly copied or >> salvaged, and some of it has to be rewritten do to C++ specific language >> requirements. >> One thing right now is I don't have the USA Games engine now that it has >> the same security issues as the game so everything is upside down, and >> needs to be rethought from the ground up. >> >> >> shaun everiss wrote: >> >>> I understand, gmagames have a system hardware id bassed system, and others >>> have simular id based systems. >>> Just don't go the way of ms with activation punnishing the lagit guys thats >>> all. >>> Also if you decide to make your data files non hackable, there are those of >>> us that contribute sound and like to look at our sounds we put in places. >>> When will the stfc port be ready in the new c++ code? >>> At 09:53 p.m. 20/02/2006, you wrote: >>> >>> >>>> Hi, Shaun. >>>> While it is true there is no way for a developer to absolutely secure a >>>> product from theft, cracks, and piracy there are ways to make it harder >>>> and minimize the chances. >>>> If you think of it this way you can't completely secure your home from >>>> burglers, but you will do whatever is necessary to make it harder. >>>> Before you leave you check the windows to make sure they are down and >>>> locked, lock the doors, and if you have one arm the security panel. >>>> Noone I know of in a high crime neighborhood leaves for work with the >>>> back door unlocked, an open window for people to crawl in to, or owns a >>>> security panel and decides to leave it off. They would at least do those >>>> security measures to make sure their home was safer than it would >>>> otherwise have been. >>>> As for piracy in this comunity sad to say, but I recently found out >>>> there were an alarming number of accessible gamers pirating GMA's Shades >>>> of Doom 1.0. Even though there were plenty of honest gamers like me who >>>> baught their copies GMA and my company USA Games must protect our games >>>> >>>> >>> >from those less than honest people as best we can. >>> >>> >>>> shaun everiss wrote: >>>> >>>> >>>>> Well I suppose you know what you are doing. >>>>> Its however good to note that nothing is secure, as you can't secure for >>>>> everything and or anything. >>>>> I would never hack a program though. >>>>> I am not like that. >>>>> At 08:55 p.m. 20/02/2006, you wrote: >>>>> >>>>> >>>>> >>>>>> Hi, Matt. >>>>>> Thanks. I only wish I had taken more time to research security before I >>>>>> began writing STFC. If I had known how security week the final product >>>>>> would be I would have of course done things much different. As it stands >>>>>> I can not release the game as is, as any reasonably compatent hacker >>>>>> could crack the game in a matter of minutes which is not exceptable. >>>>>> However, on the bright side of this I am finding out some good >>>>>> alternatives to doing things and if I choose that route USA Games not >>>>>> only will be more secure, but there are some extra bonuses involved. >>>>>> I am currently strongly thinking of converting all projects to C++. Not >>>>>> only would I have a better security for the game there is better >>>>>> documentation for writing game scripting engines, better support for >>>>>> SAPI tts engines, etc.... So this might have a bright side to it. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> matt wrote: >>>>>> >>>>>> >>>>>> >>>>>>> That is bad news. I must commend you though for being a game creator >>>>>>> who >>>>>>> comes out and says when something is going wrong. I do not mean >>>>>>> anything bad >>>>>>> about anyone else just saying that is a cool thing to say. I wish you >>>>>>> the >>>>>>> best of luck in fixing the problem. Later, Matt >>>>>>> ----- Original Message ----- >>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>>>>>> To: <[email protected]> >>>>>>> Sent: Sunday, February 19, 2006 11:25 PM >>>>>>> Subject: audyssey: USA Games news. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> USA Games News >>>>>>>> >>>>>>>> 2/20/2006 >>>>>>>> >>>>>>>> STFC Release in Doubt >>>>>>>> >>>>>>>> Greetings gamers, >>>>>>>> We at USA Games have some good and bad news for our fans of STFC. The >>>>>>>> good news the game is practically complete and is pretty reliable. The >>>>>>>> bad news is that recently we have discovered some security issues with >>>>>>>> the product which is of grave concern to me inparticular. As a result >>>>>>>> this security issue could set development back for months, and at the >>>>>>>> least a few weeks. >>>>>>>> Unfortunately, the nature of the issue forces USA Games to choose >>>>>>>> between two options. the first option is to pay a quite a sum of money >>>>>>>> to purchase licenses for pro grade security applications. The second >>>>>>>> option USA Games rewrites STFC in a language in which this security >>>>>>>> hole >>>>>>>> is not a factor. As USA Games does not currently have the funds for the >>>>>>>> former choice it will likely come down to the second choice. However, >>>>>>>> after just completing the game I am not in any mood to start over and >>>>>>>> port the current game to something new. >>>>>>>> As a result of this security discovery USA Games is haulting production >>>>>>>> on all of our titles until a suitable security can be devised. It is >>>>>>>> possible some projects may have to be rewritten from scratch, or at the >>>>>>>> very least wait until USA Games has enough funds to complete them using >>>>>>>> pro grade security software. >>>>>>>> I hope that in the future USA Games will be able to bring some truly >>>>>>>> awesome titles to you all, but for the time being we will be returning >>>>>>>> to research and experiment. Once we have something we are sure will >>>>>>>> work >>>>>>>> for us we will continue production of our titles. >>>>>>>> Thanks, and happy gaming. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>>>>>> You can contact the list owners/moderators by Emailing >>>>>>>> [EMAIL PROTECTED] >>>>>>>> to go nomail send a blank message to: [EMAIL PROTECTED] >>>>>>>> change "nomail" to "normal" to resume messages. >>>>>>>> Yahoo! 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