Thomas,

As you said earlier: you do not wish to be compared to James in any way--and
I completely understand that. In fact, because of your honesty in what you
must do to make updates to the game, I don't blame you for the delay.
However, I am curious about one thing.
When James marketed Montezuma's Revenge, one of its hooks in the bulleted
lists software developers love to provide was the fact that Monte would come
packaged with its own level editor--something which might have been excluded
because of the mad rush to release the game.
As an individual has earlier mentioned, this is a major insentive to
purchase and/or play the game. I know none of the work required to produce a
game; the only programming I ever did was basic, but I would wholeheartedly
encourage and support a level editor for the mainstream public.

Yours Sincerely,
Ryan Strunk

-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Tuesday, March 14, 2006 1:56 AM
To: [email protected]
Subject: Re: audyssey: Monty and Raceway changes.

No, because the new engine won't have level and track editors. All of 
that stuff will be built in directly to the game.
The old track editors and level editors wouldn't work at all for a blind 
person as you have to paint the stuff on to the screen, and then click 
here and there to set attributes on what you drew.



Christopher Bartlett wrote:
> Will you make the level and track editors available to the gaming
> public?  One of the reasons Top Speed has caught on is the ability to
> design tracks and cars.
>
>       Chris Bartlett
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