I'm just curious but how long of a delay are we talking about here to
loading levels cause you sure eems concerned about that big time! are
we talking minutes. and if it is not as fast as you want anyway why
not load an audio file to fill the void like a "please wait why next
level is loading" and then followed by a catchie beat or something.
why rewrite the entire audio perspective of a game?
BlindTech of BlindTechs.Net
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On Mar 14, 2006, at 1:39 AM, Thomas Ward wrote:
> Hi Karl,
> Yes, but that leaves some huge open ends. That leaves me totally
> dependant on that other person for the debugging and design of the
> levels. In the end it would not be me doing the work but that other
> person.
> Second, that doesn't help any of the problems with the engine such as
> the multi-perspective audio which has huge proformence hits when
> loading
> levels, etc.
> Third, I would like to have game controllers in the game, and it is
> allot easier to add them using DX 9 than DX 8.
> Finally, I am already working on security for STFC which is for
> any .NET
> ap I write. The old Monty engine is VB 6 and I would need to start
> from
> scratch to secure it.
> In the end with all the issues layed out like that you can see that a
> complete new engine is in order. I really believe long-term this is
> the
> best future for Monty.
> All I am asking for from the comunity is patients and time for me to
> complete the new engine without being compared to James North, being
> accused of stalling, etc. I am not like that and if I didn't believe
> this wasn't necessary for the game I would not do it. The mere fact
> I am
> telling you what I am doing hopefully shows my honesty, and the fact I
> am trying to be up front with what I am doing.
>
>
> Karl wrote:
>> Hi,
>> Another choice would be to see if there would be a sighted person who
>> would
>> be willing to work with you to write the levels.
>> Karl
>
>
>
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