hi tom i like the second option i like the idea that i can walk and hear the
sounds on my left and right i found the side scroler way a bit hard to get
used to.
>From Mich Verrier from New Liskeard Ontario Canada
----- Original Message -----
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, March 20, 2006 9:56 AM
Subject: Re: audyssey: Monty audio perspectives.
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> Hi Tom. For historical purposes I'd like the classic side scroller sound
> where they come at you from the right when they are in front and are on
> your left when behind you however for modern interest I like the second
> option. So in short, how about a choice so one can play either depending
> on one's mood at the time?
>
>
> Thomas Ward said the following on Sun, Mar 19, 2006 at 03:30:38PM -0500:
>>
>> Hello list,
>> I'm wondering what sort of audio perspective you guys are looking for in
>> the new Montezuma's Revenge. In the prier release from Alchemy wen you
>> walked ropes, monsters, etc were heard from the left and right and
>> centered when you were directly in front of or beneath of the object.
>> With the new engine it is possible to change the perspective so that
>> ropes, monsters, etc sound in front of or behind you as you walk, and
>> will come up on your left or right as you pass them
>> Which of these two perspectives do you guys like better, or would you
>> rather have it made in to an option?
>
>
> - --
> The best way to keep your friends is not to give them away.
> Raul A. Gallegos ... IliwSsmc
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