Hi Richard,
It all depends on how it is done. If you want an actual Window for your 
game, dialog boxes, etc that stuff is pretty Windows specific. The Linux 
graphical tool kits are specific to the Linux graphical user interface. 
So those areas would have to be made independantly.
As for sound if you replaced DirectX directSound with something like 
OpenAL then there would be no problem. There is a OpenAL SDK for 
Windows, Linux, and Mac so cross building that would be a simple matter.
SDL will do good keyboard handling for either os, but if you want 
joysticks and then DirectX and Windows is a better option.



Richard Bennett wrote:
> That is what I have noticed, with this topic. But since I am going to be
> coding in C++, I don't think it would be that difficult to make the games
> that I will be creating able to be played on both Windows and Linux would
> it?



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