On Wed, May 18, 2022 at 4:18 PM Chris Harrelson <[email protected]>
wrote:

>
>
> On Wed, May 18, 2022 at 4:04 PM Ken Russell <[email protected]> wrote:
>
>> On Wed, May 18, 2022 at 3:40 PM Chris Harrelson <[email protected]>
>> wrote:
>>
>>> Hi, comments below.
>>>
>>> On Wed, May 18, 2022 at 11:48 AM Ken Russell <[email protected]> wrote:
>>>
>>>>
>>>>>> On Tue, May 17, 2022 at 3:40 PM 'Christopher Cameron' via blink-dev <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>>
>>>>>>> TAG review status
>>>>>>> N/A. Canvas 2D color managment API already TAG reviewed at
>>>>>>> https://github.com/w3ctag/design-reviews/issues/646
>>>>>>>
>>>>>>
>>> Should this intent reuse issue 646 then? Are the considerations and API
>>> almost exactly the same as in 2D canvas? Another option is to comment on
>>> that issue describing the WebGL variant of the same feature, and calling
>>> out the notable differences the TAG needs to be aware of to provide useful
>>> feedback.
>>>
>>>
>>>> This specification change was developed in Khronos and followed the
>>>>>>> processes there.
>>>>>>>
>>>>>>> Risks
>>>>>>>
>>>>>>>
>>>>>>> Interoperability and Compatibility
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Gecko: Positive Developed in close collaboration with Mozilla, spec
>>>>>>> changes reviewed by Mozilla.
>>>>>>>
>>>>>>> WebKit: Positive Discussed in ColorWeb CG with WebKit
>>>>>>> representatives
>>>>>>>
>>>>>>
>>> Please file for official signals. Participating in discussions is not
>>> the same as officially supporting.
>>>
>>
>> I'd like to respectfully point out that this API was agreed upon by all
>> major browser implementers in Khronos' WebGL working group, whose processes
>> have been well established over the last decade. The WebGL working group
>> owns the responsibility for evolving this portion of this web API, and the
>> requirement in Blink's processes to fetch signals is causing duplicate work
>> to be done in this context.
>>
>> I would like to respectfully request that Blink's processes be changed to
>> not require implementation signals for WebGL specification changes. Any
>> such changes are already only made with full agreement among Gecko, WebKit
>> and Blink engineers.
>>
>
> Got it, ok. We already have an exception in two cases, let's work together
> on adding it to bit.ly/blink-intents.
>

...make that bit.ly/blink-signals.

>
>
>>
>>
>> Web developers: Strongly positive
>>>>>>>
>>>>>>
>>> Could you give examples of developer support?
>>>
>>
>> Not to speak for Chris Cameron, but this support was requested, with
>> urgency, by Adobe.
>>
>> -Ken
>>
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>> <https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAMYvS2dk0%2B1MM8pG6kfLEVQSx_yNEoh6-cF80mmOuv_JenxQeA%40mail.gmail.com?utm_medium=email&utm_source=footer>
>> .
>>
>

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