I've updated bit.ly/blink-signals to include an exception for Khronos (see
the document for details).

Thanks for the developer signal.

LGTM1 for this intent!

On Wed, May 18, 2022 at 4:19 PM Chris Harrelson <[email protected]>
wrote:

>
>
> On Wed, May 18, 2022 at 4:18 PM Chris Harrelson <[email protected]>
> wrote:
>
>>
>>
>> On Wed, May 18, 2022 at 4:04 PM Ken Russell <[email protected]> wrote:
>>
>>> On Wed, May 18, 2022 at 3:40 PM Chris Harrelson <[email protected]>
>>> wrote:
>>>
>>>> Hi, comments below.
>>>>
>>>> On Wed, May 18, 2022 at 11:48 AM Ken Russell <[email protected]> wrote:
>>>>
>>>>>
>>>>>>> On Tue, May 17, 2022 at 3:40 PM 'Christopher Cameron' via blink-dev <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>>
>>>>>>>> TAG review status
>>>>>>>> N/A. Canvas 2D color managment API already TAG reviewed at
>>>>>>>> https://github.com/w3ctag/design-reviews/issues/646
>>>>>>>>
>>>>>>>
>>>> Should this intent reuse issue 646 then? Are the considerations and API
>>>> almost exactly the same as in 2D canvas? Another option is to comment on
>>>> that issue describing the WebGL variant of the same feature, and calling
>>>> out the notable differences the TAG needs to be aware of to provide useful
>>>> feedback.
>>>>
>>>>
>>>>> This specification change was developed in Khronos and followed the
>>>>>>>> processes there.
>>>>>>>>
>>>>>>>> Risks
>>>>>>>>
>>>>>>>>
>>>>>>>> Interoperability and Compatibility
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Gecko: Positive Developed in close collaboration with Mozilla,
>>>>>>>> spec changes reviewed by Mozilla.
>>>>>>>>
>>>>>>>> WebKit: Positive Discussed in ColorWeb CG with WebKit
>>>>>>>> representatives
>>>>>>>>
>>>>>>>
>>>> Please file for official signals. Participating in discussions is not
>>>> the same as officially supporting.
>>>>
>>>
>>> I'd like to respectfully point out that this API was agreed upon by all
>>> major browser implementers in Khronos' WebGL working group, whose processes
>>> have been well established over the last decade. The WebGL working group
>>> owns the responsibility for evolving this portion of this web API, and the
>>> requirement in Blink's processes to fetch signals is causing duplicate work
>>> to be done in this context.
>>>
>>> I would like to respectfully request that Blink's processes be changed
>>> to not require implementation signals for WebGL specification changes. Any
>>> such changes are already only made with full agreement among Gecko, WebKit
>>> and Blink engineers.
>>>
>>
>> Got it, ok. We already have an exception in two cases, let's work
>> together on adding it to bit.ly/blink-intents.
>>
>
> ...make that bit.ly/blink-signals.
>
>>
>>
>>>
>>>
>>> Web developers: Strongly positive
>>>>>>>>
>>>>>>>
>>>> Could you give examples of developer support?
>>>>
>>>
>>> Not to speak for Chris Cameron, but this support was requested, with
>>> urgency, by Adobe.
>>>
>>> -Ken
>>>
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>>> .
>>>
>>

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