LGTM3 On 5/19/22 10:08 AM, Yoav Weiss wrote:
LGTM2On Thursday, May 19, 2022 at 1:41:32 AM UTC+2 Chris Harrelson wrote: I've updated bit.ly/blink-signals <http://bit.ly/blink-signals> to include an exception for Khronos (see the document for details). Thanks for the developer signal. LGTM1 for this intent! On Wed, May 18, 2022 at 4:19 PM Chris Harrelson <[email protected]> wrote: On Wed, May 18, 2022 at 4:18 PM Chris Harrelson <[email protected]> wrote: On Wed, May 18, 2022 at 4:04 PM Ken Russell <[email protected]> wrote: On Wed, May 18, 2022 at 3:40 PM Chris Harrelson <[email protected]> wrote: Hi, comments below. On Wed, May 18, 2022 at 11:48 AM Ken Russell <[email protected]> wrote: On Tue, May 17, 2022 at 3:40 PM 'Christopher Cameron' via blink-dev <[email protected]> wrote: TAG review status N/A. Canvas 2D color managment API already TAG reviewed at https://github.com/w3ctag/design-reviews/issues/646 <https://github.com/w3ctag/design-reviews/issues/646> Should this intent reuse issue 646 then? Are the considerations and API almost exactly the same as in 2D canvas? Another option is to comment on that issue describing the WebGL variant of the same feature, and calling out the notable differences the TAG needs to be aware of to provide useful feedback. This specification change was developed in Khronos and followed the processes there. Risks Interoperability and Compatibility Gecko: Positive Developed in close collaboration with Mozilla, spec changes reviewed by Mozilla. WebKit: Positive Discussed in ColorWeb CG with WebKit representatives Please file for official signals. Participating in discussions is not the same as officially supporting. I'd like to respectfully point out that this API was agreed upon by all major browser implementers in Khronos' WebGL working group, whose processes have been well established over the last decade. The WebGL working group owns the responsibility for evolving this portion of this web API, and the requirement in Blink's processes to fetch signals is causing duplicate work to be done in this context. I would like to respectfully request that Blink's processes be changed to not require implementation signals for WebGL specification changes. Any such changes are already only made with full agreement among Gecko, WebKit and Blink engineers. Got it, ok. We already have an exception in two cases, let's work together on adding it to bit.ly/blink-intents <http://bit.ly/blink-intents>. ...make that bit.ly/blink-signals <http://bit.ly/blink-signals>. Web developers: Strongly positive Could you give examples of developer support? Not to speak for Chris Cameron, but this support was requested, with urgency, by Adobe. -Ken-- You received this message because you are subscribedto the Google Groups "blink-dev" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected] <mailto:[email protected]>. To view this discussion on the web visit https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAMYvS2dk0%2B1MM8pG6kfLEVQSx_yNEoh6-cF80mmOuv_JenxQeA%40mail.gmail.com <https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAMYvS2dk0%2B1MM8pG6kfLEVQSx_yNEoh6-cF80mmOuv_JenxQeA%40mail.gmail.com?utm_medium=email&utm_source=footer>. --You received this message because you are subscribed to the Google Groups "blink-dev" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/a/chromium.org/d/msgid/blink-dev/dc570756-2c4d-49f0-8a4a-05b11fd235e3n%40chromium.org <https://groups.google.com/a/chromium.org/d/msgid/blink-dev/dc570756-2c4d-49f0-8a4a-05b11fd235e3n%40chromium.org?utm_medium=email&utm_source=footer>.
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