LGTM2

On Thursday, May 19, 2022 at 1:41:32 AM UTC+2 Chris Harrelson wrote:

> I've updated bit.ly/blink-signals to include an exception for Khronos 
> (see the document for details).
>
> Thanks for the developer signal.
>
> LGTM1 for this intent!
>
> On Wed, May 18, 2022 at 4:19 PM Chris Harrelson <[email protected]> 
> wrote:
>
>>
>>
>> On Wed, May 18, 2022 at 4:18 PM Chris Harrelson <[email protected]> 
>> wrote:
>>
>>>
>>>
>>> On Wed, May 18, 2022 at 4:04 PM Ken Russell <[email protected]> wrote:
>>>
>>>> On Wed, May 18, 2022 at 3:40 PM Chris Harrelson <[email protected]> 
>>>> wrote:
>>>>
>>>>> Hi, comments below.
>>>>>
>>>>> On Wed, May 18, 2022 at 11:48 AM Ken Russell <[email protected]> wrote:
>>>>>
>>>>>>
>>>>>>>> On Tue, May 17, 2022 at 3:40 PM 'Christopher Cameron' via blink-dev 
>>>>>>>> <[email protected]> wrote:
>>>>>>>>
>>>>>>>>>
>>>>>>>>> TAG review status
>>>>>>>>> N/A. Canvas 2D color managment API already TAG reviewed at
>>>>>>>>> https://github.com/w3ctag/design-reviews/issues/646
>>>>>>>>>
>>>>>>>>
>>>>> Should this intent reuse issue 646 then? Are the considerations and 
>>>>> API almost exactly the same as in 2D canvas? Another option is to comment 
>>>>> on that issue describing the WebGL variant of the same feature, and 
>>>>> calling 
>>>>> out the notable differences the TAG needs to be aware of to provide 
>>>>> useful 
>>>>> feedback.
>>>>>  
>>>>>
>>>>>> This specification change was developed in Khronos and followed the 
>>>>>>>>> processes there.
>>>>>>>>>
>>>>>>>>> Risks
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Interoperability and Compatibility
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Gecko: Positive Developed in close collaboration with Mozilla, 
>>>>>>>>> spec changes reviewed by Mozilla.
>>>>>>>>>
>>>>>>>>> WebKit: Positive Discussed in ColorWeb CG with WebKit 
>>>>>>>>> representatives
>>>>>>>>>
>>>>>>>>
>>>>> Please file for official signals. Participating in discussions is not 
>>>>> the same as officially supporting.
>>>>>
>>>>
>>>> I'd like to respectfully point out that this API was agreed upon by all 
>>>> major browser implementers in Khronos' WebGL working group, whose 
>>>> processes 
>>>> have been well established over the last decade. The WebGL working group 
>>>> owns the responsibility for evolving this portion of this web API, and the 
>>>> requirement in Blink's processes to fetch signals is causing duplicate 
>>>> work 
>>>> to be done in this context.
>>>>
>>>> I would like to respectfully request that Blink's processes be changed 
>>>> to not require implementation signals for WebGL specification changes. Any 
>>>> such changes are already only made with full agreement among Gecko, WebKit 
>>>> and Blink engineers.
>>>>
>>>
>>> Got it, ok. We already have an exception in two cases, let's work 
>>> together on adding it to bit.ly/blink-intents.
>>>
>>
>> ...make that bit.ly/blink-signals.
>>
>>>  
>>>
>>>>
>>>>
>>>> Web developers: Strongly positive
>>>>>>>>>
>>>>>>>>
>>>>> Could you give examples of developer support?
>>>>>
>>>>
>>>> Not to speak for Chris Cameron, but this support was requested, with 
>>>> urgency, by Adobe.
>>>>
>>>> -Ken
>>>>
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>>>>  
>>>> <https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAMYvS2dk0%2B1MM8pG6kfLEVQSx_yNEoh6-cF80mmOuv_JenxQeA%40mail.gmail.com?utm_medium=email&utm_source=footer>
>>>> .
>>>>
>>>

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