On Mar 13, 2012, at 12:03 AM, Aniket Handa <[email protected]> wrote:

Hello there,
 
Greetings Aniket!

I'm Aniket Handa from the Jaypee Institute of Information Techonlogy, INDIA. My area of interest mostly have been around Computer Graphics, Vision and Image Processing. I am proficient in C/C++, Java, OpenGL, OpenCV and can do justice to OpenMP, CUDA. I am comfortable with Windows, *nix( sp. Mac OS X) and Android platforms.

Have you done anything with OpenCL?  Seems to be the one "Open" API you're missing. :)  Otherwise, we certainly have a lot of vision and image processing projects in addition to the 3D display manager idea you're interested in which you might want to consider.

I am currently going through all the Project Idea and meanwhile thinking of mine. I found "New Cross-platform 3D Display Manager" (was thinking about QVTK), "Generalized abstracted spacial partitioning capability" and last but not the least "2D sketch editor" interesting, thought I don't want to jump pre-maturely on the Ideas.
 
Those are all great projects but with some hefty background requirements.  Implementing a new display manager is tricky enough even when you're already familiar with the toolkits involved.  Have you worked with Qt or OGRE before?  Those would be preferred APIs to use for a variety of reasons.  The 2D sketch editor GUI definitely has powerful potential and progress that we've made just over the last year that should prove helpful.  Our second-gen modeling GUI (archer) has a basic 2D editing capability now that calls into a C polyline library.  Extending that library to circles, arcs, bezier curves, and maybe nurbs curves would make for a rather robust 2D editor capability.

In the processes of "getting to know the code", it seems pretty likely I'll come across some bug/optimization technique and would love to submit a patch.
 
Awesome.  Feel free to ask any questions that come to mind  You're not expected to wade through 1M+ lines of source code without assistance. :)

Cheers!
Sean


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