That clears lots of queries. Thanks! Just one more thing, do we have any priority(in terms of importance for BRL_CAD) of projects discussed?
Aniket On Mon, Mar 19, 2012 at 6:14 AM, Christopher Sean Morrison <[email protected]> wrote: > > On Mar 18, 2012, at 8:32 PM, Christopher Sean Morrison wrote: > >> A couple ideas that immediately come to mind would be to implement an >> OpenCL-based ray-bundle shotline intersection routine for our LIBRT >> raytracing library. > > I just realized that was only one idea.. ;) > > Another idea would be to convert our raytracer into a phase-based tracer > where all rays are fired, then all booleans are weaved, then all all optics > are computed, then all pixels are colored. With that done, the boolean > weaving would benefit substantially from an OpenCL refactoring. > > Yet another, we have a Newtonian polynomial root solver (one variable) > implemented in C. Re-implement it using OpenCL under the hood. Make sure it > doesn't actually calculate slower. ;) > > And another, rewrite our liboptical optics library using OpenCL as the > foundation. Same C API as before, but utilizing shaders as OpenCL programs > that run and compute their result (ideally float3 instead of uchar3). > > Cheers! > Sean > > > ------------------------------------------------------------------------------ > This SF email is sponsosred by: > Try Windows Azure free for 90 days Click Here > http://p.sf.net/sfu/sfd2d-msazure > _______________________________________________ > BRL-CAD Developer mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/brlcad-devel -- Aniket Handa Site: http://atneik.com ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ BRL-CAD Developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/brlcad-devel
