That clears lots of queries. Thanks!
Just one more thing, do we have any priority(in terms of importance
for BRL_CAD) of projects discussed?

Aniket

On Mon, Mar 19, 2012 at 6:14 AM, Christopher Sean Morrison
<[email protected]> wrote:
>
> On Mar 18, 2012, at 8:32 PM, Christopher Sean Morrison wrote:
>
>> A couple ideas that immediately come to mind would be to implement an 
>> OpenCL-based ray-bundle shotline intersection routine for our LIBRT 
>> raytracing library.
>
> I just realized that was only one idea.. ;)
>
> Another idea would be to convert our raytracer into a phase-based tracer 
> where all rays are fired, then all booleans are weaved, then all all optics 
> are computed, then all pixels are colored.  With that done, the boolean 
> weaving would benefit substantially from an OpenCL refactoring.
>
> Yet another, we have a Newtonian polynomial root solver (one variable) 
> implemented in C.  Re-implement it using OpenCL under the hood.  Make sure it 
> doesn't actually calculate slower. ;)
>
> And another, rewrite our liboptical optics library using OpenCL as the 
> foundation.  Same C API as before, but utilizing shaders as OpenCL programs 
> that run and compute their result (ideally float3 instead of uchar3).
>
> Cheers!
> Sean
>
>
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-- 
Aniket Handa
Site: http://atneik.com

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