Considering that all you need is EPM and EPC (The error rates for the
Unforced moves, and cubes) - the player records will suffice. The value N in
the formula is the match length. These 3 values can simply be plugged into
this reduce formula:

R = (8798 + 25526/N)*EPM+(863 - 519/N)*EPC,

R = ratings differnce based on checker, cube play, and match length values.

On 5/12/08 10:33 AM, "Michael Petch" <[EMAIL PROTECTED]> wrote:

> 
> The calculation that Gnubg uses is based upon Kees van den Doel:
> 
> http://www.cs.ubc.ca/~kvdoel/tmp/ratings/
> 
> The calculation and the variables you plug in are summarized at the top. How
> the calculation is arrived at it discussed in the 90% of the article after
> that.
> 
> Once you get a Ratings difference from that equation you then use the Fibs
> formula to convert the ratings difference into MWC. The part of the fibs
> formula you want is here:
> Take the ratings difference computed in the part above and use it as the value
> for variable ³D² in the formula below. The match length is variable ³n²
> 
> First we compute U (Chances of Underdog to win) as U =
> 1/(10^(D*SQRT(n)/2000)+1)
> To compute the chances of the favorite winning its simple computed as   1-U
> 
> So if you were playing a 15 point match (n) and the rating difference computed
> by Kee¹s forumla at the link provided was 47.13 (for example), you would get
> soemthing like:
> 
> D = 47.13 (Rating difference)
> n = 15 (Match length)
> 
> U = 1 / (10^(47.13*sqrt(15)/2000)+1)
> U = .447655
> 
> Chance of underdog Winning - U * 100 = 44.77%
> Chance of Favorite winning - (1-U) * 100 = 55.23%
> 
> I haven¹t done any investigation, but I¹m not sure if the information needed
> to do the ratings difference calculation (Part 1 above) is available through
> standard player records, but I am pretty sure if you use the relational
> database to store the records that all the info you need is there.
> 
> Let me know if this helps at all.
> 
> Mike
> 
> On 5/12/08 10:11 AM, "Thomas Koch" <[EMAIL PROTECTED]> wrote:
> 
>> Is there a possibility to derive (e.g. calculate) my match winning chances
>> against a certain person from the gnubg error rate shown in the player
>> records? Let's say my error rate in the player record is 0.0200 and my
>> opponents error rate is 0.0300. How can I calculate my match winning chances
>> for a 5pt, 11pt, 25pt- match etc.? I would like to get something like the
>> "luck adjusted result" from the match statistics which tells me that I am
>> e.g. 60% favorite to win a 5pter against this opponent. What is the formula?
>> 
>> Thanks in advance,
>> Thomas Koch
>> 
>> 
>> 
>> _______________________________________________
>> Bug-gnubg mailing list
>> Bug-gnubg@gnu.org
>> http://lists.gnu.org/mailman/listinfo/bug-gnubg
> 
> 
> 
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Michael Petch
Quortech Solutions Ltd.
Cell: (403)804-5700
Home: (403)209-1628
Off:  (403)516-2612


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