Bill White <[EMAIL PROTECTED]> writes: > If you have space you should probably add a pitch value. Space is not an issue, IMO. > The width is the number of dots on the screen on one line. The > pitch is the number of bytes or pixels you need to skip to get to > the next line. Okay. It probably should be added for maximum compatibility. > Finally, if you ever intend to support more than 8BPP graphics > modes, you should make sure to document whether the pitch and width > is in bytes or pixels. I thought this was too obvious to write about, but it should be in pixels. However, I agree it should be clearly stated in the specification to avoid mistakes.
- Re: Graphics mode support OKUJI Yoshinori
- Re: Graphics mode support Per Lundberg
- Re: Graphics mode support Stephen Early
- Re: Graphics mode support OKUJI Yoshinori
- Re: Graphics mode support Per Lundberg
- Re: Graphics mode support OKUJI Yoshinori
- Re: Graphics mode support Per Lundberg
- Re: Graphics mode support OKUJI Yoshinori
- Re: Graphics mode support Per Lundberg
- Re: Graphics mode support Bill White
- Re: Graphics mode support Per Lundberg
- Re: Graphics mode support Per Lundberg
- Re: Graphics mode support Peter �strand
- Re: Graphics mode support OKUJI Yoshinori
- Re: Graphics mode support Per Lundberg
- Re: Graphics mode support OKUJI Yoshinori
- Re: Graphics mode support Per Lundberg
- Graphics mode support Alex Kellett
- Re: Graphics mode support Per Lundberg
- Re: Graphics mode support OKUJI Yoshinori
- Re: Graphics mode support Per Lundberg
