I used to be able to kick ass in Quake 2 with my Logitech Trackman
Marble.  Trackballs are definitely a great controller for gaming.


On Wed, 10 Nov 2004 10:57:05 -0400, Angel Stewart
<[EMAIL PROTECTED]> wrote:
> The adapters don't give you as much control as you think.
> The sensitivity is controlled by the in game controller sensitivity sliders 
> for each game. And even with these turned all the way
> up, it isn't as sensitive as most PC gamers would like. So you end up needing 
> a fairly broad area to move your mouse, and can't go a
> full 180 with just a twitch.
> 
> It is still more accurate than the analog sticks, and more familiar to PC 
> users, but this iteration of the hardware doesn't cover
> all the bases yet. We may have to wait for version 2.0 to include some sort 
> of 'sensitivity' gain.
> 
> -Gel
> 
> -----Original Message-----
> From: Kevin Graeme [mailto:[EMAIL PROTECTED]
> 
> Yeah. Marathon was like that. And that was while PC guys were stuck in the 
> flatlands of Doom.
> 
> I played Halo a little when it first came out but I wasn't terribly 
> impressed. My biggest problem was with the controls of a FPS on
> a console. No matter how hard or fast you jam that controller stick to the 
> side, there's still a limit to how fast your guy is going
> to turn around. Whereas with a mouse, there is a lot more control over the 
> motion. When I set up a new game I tune the game's mouse
> speed so that I can twitch it a certain distance and I know that I'll be 
> immediately facing exactly 180-degrees from where I
> started.
> 
> I know there are adapters now that let you connect a mouse and keyboard to 
> get the highest level of control, so maybe I'll give it
> another go.
> 
> And as an old-school Marathon fan, I'm intrigued by the Halo story.
> But I hear the SP is somewhat lacking and the real action is MP and I'm 
> hesitant to pay yet another service fee just to play online.
> 
> -Kevin
> 
> 

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